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path: root/platform/x11/os_x11.cpp
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2014-06-11Merge pull request #445 from Raventara/masterreduz
added XClassHint to windows in OS_X11::initialize
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-22added XClassHint to windows in OS_X11::initialize for improved window ↵Russell
management in x11.
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-02-23ifdef out body of probe_joystick and process_joysticks on freebsd until a ↵Rob Messick
working implementation is completed
2014-02-23Only include linux/joystick.h on linuxRob Messick
2014-02-14Addressed comments by Terseus to match the specVinzenz Feenstra
size_t -> long uint8_t -> unsigned char Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14x11: Set icon issue fixVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky