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path: root/platform/x11/os_x11.cpp
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2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund
2016-11-23Revert "X11: Fix maximized boot splash"Rémi Verschelde
This reverts commit 8d3efe2b7de494c0971d4b7f7af6ed0dc2f4613c. It introduced crashes for some users when trying to capture the XConfigureNotify event.
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-16X11: Fix maximized boot splashAndreas Haas
When instructing the window manager to (un)maximize a window, the resulting resolution is recieved via an XEvent of type "ConfigureNotify". The problem here was that these events were only handled in the `OS_X11::process_xevents()` method, which is initially called on the first iteration of the main loop. Because of this, the VideoMode still hadn't been updated yet when doing the boot splash setup.
2016-11-08vsnc --> vsyncISylvox
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-22x11: Fix event.is_action() for release of modifier keysAndreas Haas
The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901
2016-08-11x11: Use proper sonames for loading libXrandr.Andreas Haas
2016-07-22Merge pull request #5845 from hurikhan/x11_cleanupRémi Verschelde
Code cleanup in platform/x11
2016-07-21Code cleanup in platform/x11Mario Schlack
2016-07-21Implement OS.request_attention() for X11Mario Schlack
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky
2016-06-25Changes X11 res_name to "Godot_Engine"paper-pauper
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-19fix memset callsDennis Brakhane
Order is "mem, val, count", not "mem, count, val"
2016-06-12x11: fix XRandr GetMonitorsAndreas Haas
2016-06-09x11: Implemented dpi detectionAndreas Haas
depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list.
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-05-29xdnd: can handle more than 3 different target typesAndreas Haas
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-28x11: Add support for filesystem drag & drop using xdndAndreas Haas
2016-04-12x11: Flush the X output buffer after changing mouse modeIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-04Merge pull request #3575 from Hinsbart/_net_wm_nameRémi Verschelde
x11: set _net_wm_name property
2016-02-04x11: set _net_wm_name propertyhondres
2016-02-03Merge pull request #3493 from Hinsbart/wm_classRémi Verschelde
x11: use different strings for WM_CLASS depending on context
2016-02-01remove pc_joystick_map.hhondres
2016-01-27x11: use different strings for WM_CLASS depending on contexthondres
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-05fix x11 crash on exithondres
2016-01-03having active items is pointless in input mapJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-21Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres
only for now
2015-12-18Better gamepad supporthondres
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-11-20Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy
2015-11-20Include string.h for memset() on OpenBSDAnton Yabchinskiy
2015-11-19compile fixesJuan Linietsky
2015-11-19Revert "libao audio driver"Juan Linietsky
2015-11-19Merge pull request #903 from a12n/libaoJuan Linietsky
libao audio driver
2015-11-02Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-10-26Made the Atom net_wm_icon localPhobos Tro
2015-10-25Fixing memory leaksPhobos Tro
2015-10-17fixes broken 3D in editorJuan Linietsky
2015-10-17Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky
Fix X11 Editor Boot Splash (Maximized Boot Splash)