Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-03 | Restores correct window position after fullscreen toggling off on Linux | Yuri Roubinsky | |
2020-02-03 | Fix restoring window from fullscreen to normal on Linux | Yuri Roubinsky | |
2020-01-22 | Remove buggy check if key was already released for accumulated input | Eric Rybicki | |
Fixes #27104 | |||
2020-01-06 | Merge pull request #33967 from Calinou/add-os-is-window-focused | Rémi Verschelde | |
Add an `OS.is_window_focused()` getter | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-11-28 | Add an `OS.is_window_focused()` getter | Hugo Locurcio | |
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928. | |||
2019-11-12 | X11: Fix memory leak in handle_key_event | Rémi Verschelde | |
Extracted from #27189. | |||
2019-10-30 | [macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to ↵ | bruvzg | |
InputEventMouseMotion event. | |||
2019-10-12 | Fix X11 modifier keys. | bruvzg | |
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-11 | [X11] set PID as window attribute | thomas.herzog | |
This allows other programs to find out the PID of a Godot instance just by the X11 window ID. | |||
2019-08-28 | Fix modifier keys causing key-code mismatch on Linux/X11. | bruvzg | |
2019-08-10 | OS_X11::set_window_maximized gives up after 0.5s | Carl Drougge | |
Spinning forever is clearly worse, especially since this happens on at least FVWM even though the window actually is maximized. | |||
2019-07-30 | Turn `OS.set_min/max_window_size()` warnings into errors | Hugo Locurcio | |
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message. | |||
2019-07-24 | Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678 | Guilherme Felipe | |
2019-07-09 | Fix cursor blinking in integrated GPUs | Guilherme Felipe | |
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices) | |||
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Replace ` + "/" + ` with `String::file_add()` | Nils ANDRÉ-CHANG | |
2019-06-17 | Merge pull request #29752 from bruvzg/window_size_limits | Rémi Verschelde | |
Add ability to limit maximum/minimum window size. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |
2019-06-12 | Merge pull request #29465 from bruvzg/per_pixel_transp_impr | Rémi Verschelde | |
Removes redundant "splash" setting, improves per pixel transparency documentation. | |||
2019-06-11 | [X11] Add window borderless state detection, fix borderless state ↵ | bruvzg | |
restoration after exiting fullscreen. | |||
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-05-31 | Fix and expose String::strip_escapes(), use it in LineEdit paste | Rémi Verschelde | |
Supersedes #27736. | |||
2019-05-23 | Fixed uninitialised variable in x11 null cursor creation | Ibrahn Sahir | |
Fully initialised color var. Clarified intent a little with comments/layout. | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-05-09 | X11: Check if "_NET_FRAME_EXTENTS" atom is supported. | bruvzg | |
2019-05-01 | Fixed game crash, regression of #26977 | Andrea Catania | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2019-05-01 | Merge pull request #27676 from qarmin/small_fixes_2 | Rémi Verschelde | |
Small fixes to static analyzer bugs | |||
2019-04-30 | Merge pull request #26977 from bruvzg/fix_x11_window_pos | Rémi Verschelde | |
Fix get_window_position / set_window_position on Linux | |||
2019-04-27 | [Input] Release keys/actions pressed if window loses focus | Guilherme Felipe | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com> | |||
2019-04-22 | fixed an access after free in OS_X11::set_context. | Ibrahn Sahir | |
Added constructor and assignment operator for CharString from const char* to simplify memory management when working with utf8/ascii strings for APIs taking char*. Reworked OS_X11::set_context to use CharString and avoid some manual memory management. | |||
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe | |
[Clean up] Removed unused/unnecessary methods. | |||
2019-04-09 | Fix jump over uninitialized value in OS Unix/X11 | Fabio Alessandrelli | |
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-04 | Small fixes to static analyzer bugs | qarmin | |
2019-03-12 | [X11] Fix `get_window_position` to return absolute coordinates, change ↵ | bruvzg | |
`set_window_position` to take window decorations into account. | |||
2019-03-12 | fix for access after free in OS_X11::set_context. | Ibrahn Sahir | |
2019-03-05 | Disable driver fallback to GLES2 by default | Rémi Verschelde | |
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569. | |||
2019-03-03 | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky | |
2019-02-28 | X11: Fix drag and drop from non-latin paths | Rémi Verschelde | |
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-21 | Fix all -Wtype-limits warnings. | marxin | |
2019-02-14 | Merge pull request #25879 from hpvb/fix-25629 | Rémi Verschelde | |
Detect when primusrun/optirun is in use |