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path: root/platform/x11/os_x11.cpp
AgeCommit message (Expand)Author
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-17Fix X11 Editor Boot Splashmasoud bh
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-29-fixes to capture modeJuan Linietsky
2015-07-29Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-06optional formal changesehriche
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky
2015-04-12Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...Juan Linietsky
2015-04-04Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-03-23New API: build fixes for x11rollenrolm
2015-03-22Merge pull request #1542 from jotson/wmclassJuan Linietsky
2015-03-22fixes to new window management APIJuan Linietsky
2015-03-22Reverted change to classHintJohn Watson
2015-03-08fix introduced bughurikhan
2015-02-17Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-02-15Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-14fixes to mouse warpJuan Linietsky
2015-02-12cleanup + MouseGrabhurikhan
2015-01-22* fix compilation without scons experimental_wm_api=yeshurikhan
2015-01-18* multi_screen testing + bugfixeshurikhan
2015-01-17* cleanup window state handlinghurikhan
2015-01-17Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan
2015-01-17added the following methods:hurikhan
2015-01-16fixing the warnings in os_x11.cpphurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-01-14minor cleanuphurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11Merge branch 'master' into x11-fullscreenhurikhan
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2014-12-23Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky