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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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x11
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os_x11.cpp
Age
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Author
2017-09-09
Hint the window manager to disable desktop compositing in fullscreen mode.
Felix M. Cobos
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-22
Merge pull request #10487 from marcelofg55/curscr_as_default
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-19
Set the X11 class hint before mapping the window
Richard Adenling
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-07-26
Fixes power management on x11 platform and removes explicit NULL pointer dere...
Julian Murgia
2017-07-25
Workaround to allow pasting unicode characters from X selection.
Jia Wang
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-13
Fix fullscreen on X11 for non-resizable windows
Marcelo Fernandez
2017-07-11
IME window follow the input cursor.
geequlim
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-05
Implemented borderless window functions on Linux.
Marcelo Fernandez
2017-06-29
Workaround for IME and echo events on Linux:
Jia Wang
2017-06-25
Revert "Workaround for IME on Linux."
Juan Linietsky
2017-06-25
Workaround for IME on Linux(fixes #29 #7106):
Jia Wang
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-29
X11: Turn warning about not finding cursor theme into verbose output.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
Juan Linietsky
2017-03-28
8145 - Mouse Position is unknown until first mouse event on X11 & Win
Sergey Pusnei
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
X11: Don't reset mouse cursor theme.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-02-17
X11: Move audio driver finalize to the start of cleanup
Hein-Pieter van Braam
2017-02-17
X11: Finalize audiodrivers on exit
Hein-Pieter van Braam
2017-01-30
Fix issues with set_window_resizable on x11
marcelofg55
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-08
Rename "joypad_linux" class to "JoypadLinux"
Andreas Haas
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
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