Age | Commit message (Collapse) | Author |
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
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-Fixes to animationplayer
-fixes to collada importer
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- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
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removed output "WUTF" when show/hide mouse cursor
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move disable resize x11 code from context_gl to os_x11
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
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added XClassHint to windows in OS_X11::initialize
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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management in x11.
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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working implementation is completed
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size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
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