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path: root/platform/x11/os_x11.cpp
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2020-01-22Remove buggy check if key was already released for accumulated inputEric Rybicki
Fixes #27104
2020-01-06Merge pull request #33967 from Calinou/add-os-is-window-focusedRémi Verschelde
Add an `OS.is_window_focused()` getter
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-01iOS modular build and export implementation.bruvzg
2019-11-28Add an `OS.is_window_focused()` getterHugo Locurcio
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928.
2019-11-12X11: Fix memory leak in handle_key_eventRémi Verschelde
Extracted from #27189.
2019-10-30[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to ↵bruvzg
InputEventMouseMotion event.
2019-10-12Fix X11 modifier keys.bruvzg
2019-10-03Properly revert cursor when using set_custom_mouse_cursor with nullPouleyKetchoupp
Fixes #32486
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-11[X11] set PID as window attributethomas.herzog
This allows other programs to find out the PID of a Godot instance just by the X11 window ID.
2019-08-28Fix modifier keys causing key-code mismatch on Linux/X11.bruvzg
2019-08-10OS_X11::set_window_maximized gives up after 0.5sCarl Drougge
Spinning forever is clearly worse, especially since this happens on at least FVWM even though the window actually is maximized.
2019-07-30Turn `OS.set_min/max_window_size()` warnings into errorsHugo Locurcio
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message.
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-09Fix cursor blinking in integrated GPUsGuilherme Felipe
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-17Merge pull request #29752 from bruvzg/window_size_limitsRémi Verschelde
Add ability to limit maximum/minimum window size.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15Add ability to limit maximum/minimum window size.bruvzg
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11[X11] Add window borderless state detection, fix borderless state ↵bruvzg
restoration after exiting fullscreen.
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-05-31Fix and expose String::strip_escapes(), use it in LineEdit pasteRémi Verschelde
Supersedes #27736.
2019-05-23Fixed uninitialised variable in x11 null cursor creationIbrahn Sahir
Fully initialised color var. Clarified intent a little with comments/layout.
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-09X11: Check if "_NET_FRAME_EXTENTS" atom is supported.bruvzg
2019-05-01Fixed game crash, regression of #26977Andrea Catania
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01Merge pull request #27676 from qarmin/small_fixes_2Rémi Verschelde
Small fixes to static analyzer bugs
2019-04-30Merge pull request #26977 from bruvzg/fix_x11_window_posRémi Verschelde
Fix get_window_position / set_window_position on Linux
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-22fixed an access after free in OS_X11::set_context.Ibrahn Sahir
Added constructor and assignment operator for CharString from const char* to simplify memory management when working with utf8/ascii strings for APIs taking char*. Reworked OS_X11::set_context to use CharString and avoid some manual memory management.
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-09Fix jump over uninitialized value in OS Unix/X11Fabio Alessandrelli
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-04Small fixes to static analyzer bugsqarmin
2019-03-12[X11] Fix `get_window_position` to return absolute coordinates, change ↵bruvzg
`set_window_position` to take window decorations into account.
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-02-28X11: Fix drag and drop from non-latin pathsRémi Verschelde
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-14Merge pull request #25879 from hpvb/fix-25629Rémi Verschelde
Detect when primusrun/optirun is in use
2019-02-14Detect when primusrun/optirun is in useHein-Pieter van Braam
It seems that bumblebee doesn't like us creating multiple GL contexts to avoid this we now detect whether we're running with this software and don't do anything.
2019-02-14Don't crash if there's no application nameHein-Pieter van Braam
This fixes #25852
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218