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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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x11
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os_x11.cpp
Age
Commit message (
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Author
2015-09-17
Fix X11 Editor Boot Splash
masoud bh
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-07-29
Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-07-23
Use tabs instead of spaces.
Jari Ronkainen
2015-07-23
Fix audio driver setup if the first driver fails.
Jari Ronkainen
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-06
optional formal changes
ehriche
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-04-12
Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...
Juan Linietsky
2015-04-04
Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-03-23
New API: build fixes for x11
rollenrolm
2015-03-22
Merge pull request #1542 from jotson/wmclass
Juan Linietsky
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Reverted change to classHint
John Watson
2015-03-08
fix introduced bug
hurikhan
2015-02-17
Merge branch 'master' of https://github.com/okamstudio/godot
Anton Yabchinskiy
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-12
cleanup + MouseGrab
hurikhan
2015-01-22
* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-18
* multi_screen testing + bugfixes
hurikhan
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-16
fixing the warnings in os_x11.cpp
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2015-01-14
minor cleanup
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
Using Xinerama extension for getting screen info
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
Merge branch 'master' into x11-fullscreen
hurikhan
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
Make fullscreen-switching is working with LXDE/Openbox
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
Make GDScript-Function ( bool OS.is_fullscreen() ) work
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2014-12-23
Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
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