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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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x11
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os_x11.cpp
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Author
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-17
Merge pull request #635 from adolson/wutf
Juan Linietsky
2014-09-16
re-added old method for openbox/lxde (possibly others)
Dana Olson
2014-09-16
cleanup
Dana Olson
2014-09-16
removed old method
Dana Olson
2014-09-16
fullscreen fix on ubuntu
Dana Olson
2014-08-25
borderless fullscreen window support for x11
Dana Olson
2014-08-20
removed output "WUTF" when show/hide mouse cursor
Dana Olson
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-11
Merge pull request #445 from Raventara/master
reduz
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-22
added XClassHint to windows in OS_X11::initialize for improved window managem...
Russell
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-23
ifdef out body of probe_joystick and process_joysticks on freebsd until a wor...
Rob Messick
2014-02-23
Only include linux/joystick.h on linux
Rob Messick
2014-02-14
Addressed comments by Terseus to match the spec
Vinzenz Feenstra
2014-02-14
x11: Set icon issue fix
Vinzenz Feenstra
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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