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path: root/platform/x11/os_x11.cpp
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2019-07-30Turn `OS.set_min/max_window_size()` warnings into errorsHugo Locurcio
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message.
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-09Fix cursor blinking in integrated GPUsGuilherme Felipe
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-17Merge pull request #29752 from bruvzg/window_size_limitsRémi Verschelde
Add ability to limit maximum/minimum window size.
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15Add ability to limit maximum/minimum window size.bruvzg
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11[X11] Add window borderless state detection, fix borderless state ↵bruvzg
restoration after exiting fullscreen.
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-05-31Fix and expose String::strip_escapes(), use it in LineEdit pasteRémi Verschelde
Supersedes #27736.
2019-05-23Fixed uninitialised variable in x11 null cursor creationIbrahn Sahir
Fully initialised color var. Clarified intent a little with comments/layout.
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-05-09X11: Check if "_NET_FRAME_EXTENTS" atom is supported.bruvzg
2019-05-01Fixed game crash, regression of #26977Andrea Catania
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01Merge pull request #27676 from qarmin/small_fixes_2Rémi Verschelde
Small fixes to static analyzer bugs
2019-04-30Merge pull request #26977 from bruvzg/fix_x11_window_posRémi Verschelde
Fix get_window_position / set_window_position on Linux
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-22fixed an access after free in OS_X11::set_context.Ibrahn Sahir
Added constructor and assignment operator for CharString from const char* to simplify memory management when working with utf8/ascii strings for APIs taking char*. Reworked OS_X11::set_context to use CharString and avoid some manual memory management.
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-09Fix jump over uninitialized value in OS Unix/X11Fabio Alessandrelli
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-04Small fixes to static analyzer bugsqarmin
2019-03-12[X11] Fix `get_window_position` to return absolute coordinates, change ↵bruvzg
`set_window_position` to take window decorations into account.
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-02-28X11: Fix drag and drop from non-latin pathsRémi Verschelde
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-14Merge pull request #25879 from hpvb/fix-25629Rémi Verschelde
Detect when primusrun/optirun is in use
2019-02-14Detect when primusrun/optirun is in useHein-Pieter van Braam
It seems that bumblebee doesn't like us creating multiple GL contexts to avoid this we now detect whether we're running with this software and don't do anything.
2019-02-14Don't crash if there's no application nameHein-Pieter van Braam
This fixes #25852
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
2019-01-28Properly detect when to use DRI_PRIMEHein-Pieter van Braam
We fork off twice once with and once without DIR_PRIME=1 set. We then use the vendor string to determine what GPU to use. We prefer (in order) 1) AMDGPU/AMDGPU-PRO/NVidia non-free driver 2) Intel driver 3) Nouveau 4) Software rendering If a driver can't be detected it will default to DRI_PRIME=0
2019-01-03Merge pull request #24477 from lupoDharkael/nouveauHein-Pieter van Braam
Don't enable DRI_PRIME if nouveau is loaded
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-21Fix missed captured mouse events on x11Lee Pugh
2018-12-20Don't enable DRI_PRIME if nouveau is loadedlupoDharkael
2018-12-15switch middle and secondary mouse buttons orderMikko Mustonen
2018-12-14Use XInput2 RawMotion to generate MouseMotion eventsCosmic Chip Socket
The current system for capturing the mouse and generating motion events on X11 has issues with inaccurate and lopsided input. This is because both XQueryPointer and XWarpPointer work in terms of integer coordinates when the underlying X11 input driver may be tracking the mouse using subpixel coordinates. When warping the pointer, the fractional part of the pointer position is discarded. To work around this issue, the fix uses raw motion events from XInput 2. These events report relative motion and are not affected by pointer warping. Additionally, this means Godot is able to detect motion at a higher resolution under X11. Because this is raw mouse input, it is not affected by the user's pointer speed and acceleration settings. This is the same system as SDL2 uses for its relative motion. Multitouch input on X requires XInput 2.2. Raw motion events require XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to use Godot on X.
2018-12-14Merge pull request #20385 from moiman100/unify-double-clickingRémi Verschelde
Added double clicking to all buttons on Linux and Javascript
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-12-07Merge pull request #22733 from guilhermefelipecgs/fix_wm_classRémi Verschelde
[x11] Use "application/config/name" for WM_CLASS
2018-11-18Fix X11 running a project with fullscreen setting on and resizable off with ↵Marcelo Fernandez
multiple screens
2018-11-06Set DRI_PRIME=1 by default on X11 if not already setHein-Pieter van Braam
This mirrors behavior on Windows and MacOSX where Godot tries to default to a dGPU if it exists. This doesn't work for Nvidia optimus yet but this can maybe be added later.
2018-11-01Fix init of VisualServerRasterRémi Verschelde
Contrarily to what #23434 assumed, this is not a memory leak, the VisualServerRaster instance is passed as a parameter to VisualServerWrapMT's constructor. Fixes #23437.