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path: root/platform/x11/os_x11.cpp
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2018-09-12Merge pull request #21753 from guilhermefelipecgs/fix_confined_modeRémi Verschelde
Fixes to mouse mode confined and captured
2018-09-12Merge pull request #21914 from hpvb/fix-21720Rémi Verschelde
When resizing an X11 window wait for the WM to process our request
2018-09-12Merge pull request #21910 from hpvb/fix-8145-x11Rémi Verschelde
Update X11 global mouse position at startup
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10When resizing an X11 window wait for the WM to process our requestHein-Pieter van Braam
On X11 when we send an XResizeWindow request to the X server it is happy to say it is done when the request has been handed over to the window manager. The window manager itself may however take some time to actually do the resize. Godot expects that a resize request is immediate. To work around this issue we could implement the whole _NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very well with the way we currently process X events and would when implemented in the current framework still cause a 1 frame delay between a resize request and the actual resize happening. This fixes #21720
2018-09-09Update X11 global mouse position at startupHein-Pieter van Braam
When we start the engine we haven't yet gotten any X11 motion events so we don't yet know where our mouse cursor is located. Instead we now query the X server for this information when we start and update the appropriate values. In addition when we move the window we also update the mouse position based off of X server knowledge as we will also not have received any mouse motion events. this fixes #8145 (for X11 only)
2018-09-05Fixes to mouse mode confined and capturedGuilherme Felipe
These modes will work on Linux in the same way as Windows.
2018-09-04Really fix the custom cursor hotspotMartin Capitanio
Add check for negative values. Fixes #21721
2018-09-03Fix custom cursor hotspotGuilherme Felipe
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency.
2018-08-27Merge pull request #21387 from hpvb/fix-15324Rémi Verschelde
Fall back to GLES2 if GLES3 is not working
2018-08-27When setting an X11 icon fails, try halving the sizeHein-Pieter van Braam
When setting an icon that is too large previously Godot would die with a X Error of failed request: BadLength error. To avoid this we install an error handler right before we set an icon. If the error handler triggers we halve the icon size until it works or until we've reached a 0 size on either width or height. We print a warning when this happens to alert developers. This fixes #19716
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-25Support more X11 dialogs for X11::alert()Hein-Pieter van Braam
Modern distributions such as Fedora do not ship 'xdialog' with their default deployment. This commit adds support for Gnome's Zenity as well as KDE's kdialog.
2018-08-24Merge pull request #20712 from marcelofg55/midi_open_closeJuan Linietsky
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-08-21BPTC supportelasota
2018-08-16Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequestHein-Pieter van Braam
This fixes the editor on X11 not getting put on the foreground when a debugged project hits an error or breakpoint.
2018-08-04Add OS::open_midi_inputs and OS::close_midi_inputsMarcelo Fernandez
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-21Added a new MIDIDriver classMarcelo Fernandez
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-06-25Merge pull request #19718 from thduynguyen/bug_fixesRémi Verschelde
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-22bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLEDDuy-Nguyen Ta
2018-06-11IME context detection.Saracen
2018-05-28Change position of validation in set_custom_mouse_cursorGuilherme Felipe
2018-05-28Merge pull request #19210 from guilhermefelipecgs/fix_invalid_imageMax Hilbrunner
Add validation in set_custom_mouse_cursor
2018-05-27Add validation in set_custom_mouse_cursorGuilherme Felipe
Check if the image is valid.
2018-05-26Fix memory leak in set_custom_mouse_cursorGuilherme Felipe
2018-05-23More fixes to set_borderless_windowGuilherme Felipe
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code.
2018-05-20Fix #19033Guilherme Felipe
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-09Fix custom cursor when it's hiddenGuilherme Felipe
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-04-05Remove size restriction for mouse cursorGuilherme Felipe
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-03-02Fix `--help` output, allow renderer override from command line ↵bruvzg
(`--video-driver`).
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-19Merge pull request #16675 from ↵Rémi Verschelde
Iskustvo/improved_error_detectioin_in_move-to-trash_for_Linux [X11] Improving error detection in move_to_trash
2018-02-18[X11] Improving error detection in move_to_trashIskustvo
2018-02-16Remove window decorations for fullscreen on X11Pedro J. Estébanez
2018-02-14Merge pull request #15564 from RandomShaper/adpod-topmostRémi Verschelde
Add new window setting: always on top
2018-02-14Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-implRémi Verschelde
Implement more methods for OS on Desktop platforms
2018-02-12Added OS::center_window to center the window precisely on desktop platformsMarcelo Fernandez