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path: root/platform/x11/os_x11.cpp
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2018-01-03Merge pull request #15092 from ↵Rémi Verschelde
guilhermefelipecgs/fix_infinite_loop_on_splash_screen Fix infinite loop on splash screen on tiling windows managers
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
Custom hardware-accelerated mouse cursor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Fix infinite loop introduced by 6f3486c4 on tiling windows managersGuilherme Silva
2017-12-24x11: Fix maximized splash-boot screen bug.Enzo Nocera
Fixes #14336
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-14Fix type mismatch in OS::set_borderless_windowRémi Verschelde
Closes #14663.
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Fix no mouse if touch device present in X11Pedro J. Estébanez
Plus several improvements in this area. Sadly, grabbing has been disabled until a better solution is found. Fixes #14427.
2017-12-09X11: Process entire event queue at startup.Andreas Haas
Should fix #14336
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Implement multitouch on X11Pedro J. Estébanez
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
Fix x11 boot logo position in fullscreen and in maximized
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-03Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky
Physics server plug
2017-11-04Implemented physics plugAndreaCatania
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
2017-10-30Add Colemak keybindings to editor for osxN0hbdy
2017-10-30Implemented OS get_latin_keyboard_variant on x11Marcelo Fernandez
2017-10-26Fix x11 boot logo position in fullscreen and in maximizedsantouits
2017-10-17Fix BSD compile issuesMarcelo Fernandez
2017-10-13Use binary names instead of absolute paths in calls to OS::execute.J08nY
Now that #12009 is merged, we should let the system find the binary on the users $PATH and don't assume we know where to look for them in different distributions.
2017-10-13Drop unusued LEGACYGL_ENABLED checkRémi Verschelde
[ci skip]
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-21Merge pull request #11141 from fcobos/x11_borderless_switch_fixRémi Verschelde
X11 - Adding borders back to a borderless window was not working.
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
Fix crash when no audio driver is available
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez
2017-09-12Adding borders back to a borderless window was not working.Felix M. Cobos
2017-09-09Hint the window manager to disable desktop compositing in fullscreen mode.Felix M. Cobos
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde
Added/Fixed null pointer checks
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-22Merge pull request #10487 from marcelofg55/curscr_as_defaultRémi Verschelde
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-19Set the X11 class hint before mapping the windowRichard Adenling
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-07-26Fixes power management on x11 platform and removes explicit NULL pointer ↵Julian Murgia
dereference.
2017-07-25Workaround to allow pasting unicode characters from X selection.Jia Wang
Fixes #2491. Fixes #9787.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)