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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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platform
/
x11
/
joystick_linux.cpp
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Commit message (
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-21
Code cleanup in platform/x11
Mario Schlack
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-20
Remove the vibration effect from the joystick when stopping
Wilhem Barbier
2016-06-15
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-04-03
memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux()
MSC
2016-03-09
fix possible crash in platform/x11/joystick_linux.cpp
Hubert Jarosz
2016-02-15
include libudev only on udev builds
hondres
2016-02-14
x11: make dependancy on libudev optional
hondres
2016-02-07
x11: more verbose checking for joystick capabilities
hondres
2016-02-02
x11: fix non-gamepad devices being detected as joysticks
hondres
2016-02-01
close file descriptor if ioctls failed
hondres
2016-01-26
remove dependancy on libevdev
hondres
2016-01-03
send axis events only once per frame on linux
hondres
2016-01-02
make num_buttons local, no need to keep in joystick struct
hondres
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-21
Check pkg-config for libudev and enable gamepad code only if found. Linux onl...
hondres
2015-12-21
-fixed build system to use pkg-config for evdev
Juan Linietsky
2015-12-18
Use tabs instead of spaces for new gamepad code
hondres
2015-12-18
Better gamepad support
hondres