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path: root/platform/x11/godot_x11.cpp
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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-07Check getcwd return in X11 platform main.Fabio Alessandrelli
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Free memory when Main::setup returns an errorWilson E. Alvarez
2017-06-29Workaround for IME and echo events on Linux:Jia Wang
Request detectable auto-repeat (Require XKB extension) to support echo events and IME at the same time. Fixes #29, #7106 and #9381.
2017-06-25Revert "Workaround for IME on Linux."Juan Linietsky
2017-06-25Workaround for IME on Linux(fixes #29 #7106):Jia Wang
Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaround for input when the input context within the specified input method is not available.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-27Fix failing build on mageia v6 x64 linux.Shlomi Fish
There was an error about undeclared malloc()+free().
2017-02-18X11 return to cwd at exitHein-Pieter van Braam
During runtime godot calls chdir() several times. This doesn't really matter normally but when using tools such as gprof the location of the profiling data is kind of hard to intuit. With this PR we simply store the current working directory at start and restore it once we're almost done exiting. This doesn't use the OS abstractions as when we need to get the current workdir we haven't yet initialized it (by necessity). This would break if we tried to build X11 for windows, but since the X11 target is hardcoded to use the UNIX abstractions I don't think it matters.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky