Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden |
2017-09-17 | Fix x11 exported executables not getting the +x flag | Marcelo Fernandez |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-21 | Export working (for linux at least) | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2015-01-15 | Set the default Linux extension to nothing. | Nathan Warden |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |