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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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detect.py
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Author
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-05-22
Fix building release target with debug symbols
RĂ©mi Verschelde
2015-04-30
-some cleanups
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-03-23
New API: build fixes for x11
rollenrolm
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-12
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-27
Adjust x11/detect.py
sambler
2015-01-17
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
Merge pull request #1188 from hurikhan/scons_colored
Juan Linietsky
2015-01-14
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Using Xinerama extension for getting screen info
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-12
SCons: colored compilation
hurikhan
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-11-09
Fix compilation error on 32-bit linux
Gerold31
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-05-01
-OpenSSL Fixes
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-02-26
fixie
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky