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2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-03-23New API: build fixes for x11rollenrolm
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-02-12Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-27Adjust x11/detect.pysambler
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-17Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-17Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky
Scons colored
2015-01-14Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
Conflicts: platform/x11/detect.py
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
================================================ Usage: scons p=x11 experimental_wm_api=yes
2015-01-12SCons: colored compilationhurikhan
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-11-09Fix compilation error on 32-bit linuxGerold31
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01-OpenSSL FixesJuan Linietsky
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-02-26fixieJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky