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path: root/platform/x11/detect.py
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2016-01-10Enable ALSA driver in non-linux X11 when availableeska
2016-01-06Make joydev build using udev and evdev opt-out but blocking (linux)Rémi Verschelde
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2015-12-21Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres
only for now
2015-12-21-fixed build system to use pkg-config for evdevJuan Linietsky
2015-12-18Better gamepad supporthondres
2015-12-08changed a bit to use system()Juan Linietsky
2015-12-08improve detection of linux, fixes #3201Juan Linietsky
2015-12-08Merge pull request #2849 from a12n/compobsd2Juan Linietsky
Compile on OpenBSD
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant
debug_release=yes together
2015-11-250theora compilation fixesJuan Linietsky
2015-11-20Enable ALSA only for LinuxAnton Yabchinskiy
2015-11-19Revert "libao audio driver"Juan Linietsky
2015-11-02Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-10fix to builtin freetype defines on linuxJuan Linietsky
2015-09-10fix to freetype detectionJuan Linietsky
2015-08-23fix build issue with ssl, closes #2384Juan Linietsky
2015-08-21damn github built-in editorJuan Linietsky
2015-08-21fix for built-in ssl (easier to build 32 bits export)Juan Linietsky
2015-07-29Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-05-22Fix building release target with debug symbolsRémi Verschelde
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-04Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-03-23New API: build fixes for x11rollenrolm
2015-02-17Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-02-12Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-27Adjust x11/detect.pysambler
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-17Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-01-17Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-17Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky
Scons colored
2015-01-14Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
Conflicts: platform/x11/detect.py
2015-01-14Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
Conflicts: platform/x11/detect.py
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
================================================ Usage: scons p=x11 experimental_wm_api=yes
2015-01-12SCons: colored compilationhurikhan
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2014-12-23Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich
2014-11-22Merge branch 'libao'Anton Yabchinskiy
2014-11-22Use libao driver on X11 platformAnton Yabchinskiy
2014-11-22Enable ALSA only for LinuxAnton Yabchinskiy
2014-11-09Fix compilation error on 32-bit linuxGerold31
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.