summaryrefslogtreecommitdiff
path: root/platform/x11/context_gl_x11.cpp
AgeCommit message (Collapse)Author
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-21Some BRDF fixesJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-06-07x11: fix vsync supportAndreas Haas
2016-06-05temporary fix for vsync call on x11Ariel Manzur
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-25Fixing memory leaksPhobos Tro
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-08-25borderless fullscreen window support for x11Dana Olson
move disable resize x11 code from context_gl to os_x11
2014-05-06fix z-buffer issues on x11/mesaDeviance
2014-04-22add display/resizable support to Linuxadolson
add display/resizable support to Linux
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky