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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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x11
/
context_gl_x11.cpp
Age
Commit message (
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Author
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-19
Set the X11 class hint before mapping the window
Richard Adenling
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-19
x11: don't wait for window to be mapped
Jesper Bækdahl
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-07
x11: fix vsync support
Andreas Haas
2016-06-05
temporary fix for vsync call on x11
Ariel Manzur
2016-06-05
vsync support
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-25
Fixing memory leaks
Phobos Tro
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-08-25
borderless fullscreen window support for x11
Dana Olson
2014-05-06
fix z-buffer issues on x11/mesa
Deviance
2014-04-22
add display/resizable support to Linux
adolson
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky