Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-21 | Some BRDF fixes | Juan Linietsky | |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-06-07 | x11: fix vsync support | Andreas Haas | |
2016-06-05 | temporary fix for vsync call on x11 | Ariel Manzur | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-08-25 | borderless fullscreen window support for x11 | Dana Olson | |
move disable resize x11 code from context_gl to os_x11 | |||
2014-05-06 | fix z-buffer issues on x11/mesa | Deviance | |
2014-04-22 | add display/resizable support to Linux | adolson | |
add display/resizable support to Linux | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |