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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2019-04-06
Remove unused imports
Hendrikto
2019-01-28
Properly detect when to use DRI_PRIME
Hein-Pieter van Braam
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-07-27
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-02-14
PEP3101 applied with changing old type string formatting as new ones
BTaskaya
2018-01-26
Make separate debug symbols opt-in
Hein-Pieter van Braam
2017-12-16
Rename the debug symbol files to .debugsymbols
Hein-Pieter van Braam
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2015-12-18
Better gamepad support
hondres
2014-10-07
Build System Changes
Juan Linietsky
2014-02-20
-run script in editor
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky