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2015-11-19Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky
Add icon to exe file in windows export
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky
Fixed Audio System Crash
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-10Fix error messages forcing a white font for subsequent messagesRémi Verschelde
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-09change pe_bliss parent directory from /drivers to /toolsmasoud bh
2015-11-09Add icon to exe file in windows exportmasoud bh
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-30Fixes Visual Studio 2015 parallel builds (-j switch)ZuBsPaCe
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
2015-10-13REUSE_ADDR under windows platformsanikoyes
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-27Hide stderr when trying to detect mingw binaries on posixRémi Verschelde
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-06-07Complete fix for windows compilabilityest31
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest31
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-06-06Use local time for both time and date on winest31
On unix and nacl, both date and time are expressed in local time.
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-17fix crash on help, closes #1873Juan Linietsky
2015-05-09Change windows build to use CFlag /Od so that you get the full debug ↵Antony
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-04fixes issue #1693 winmain and main unicodeyg2f
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: drivers/windows/dir_access_windows.cpp
2015-05-04small unicode fixesJuan Linietsky
2015-05-03Merge pull request #1800 from antonyjones67/VSGeneratorJuan Linietsky
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones
This does not set up NMAKE properly.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-25add missing WM_RBUTTONDBLCLK messagesanikoyes
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22Merge pull request #1432 from ↵Juan Linietsky
UsernameIsAReservedWord/fixes_platform_windows_detect_py Fixes platform/windows/detect.py
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-02Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky
fix get joystick name from registry on some systems
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-25fix get joystick name from registry on some systemsHinsbart
2015-02-24Update detect.pyUsernameIsAReservedWord
2015-02-24Update detect.pyUsernameIsAReservedWord
2015-02-24fixes platform/windows/detect.pyUsernameIsAReservedWord
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script.
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-12fix get_joy_name() on windowsHinsbart
2015-02-09Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky
Modifiers are unset on events for the modifier key itself
2015-01-17Fix whitespace on previous commitManuel Lagang
Choose tabs or spaces, not both!
2015-01-17Modifiers are unset on events for the modifier key itselfManuel Lagang
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event.