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Godot with FMOD integration
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Author
2017-12-14
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces...
Colin Kinloch
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-11
Use MinGW specific binutils for debug symbols separation
bruvzg
2017-12-09
Merge pull request #14434 from Smjert/fix/13447/vsync
Rémi Verschelde
2017-12-09
Windows export: Use WINE to run rcedit on non-Windows host
Rémi Verschelde
2017-12-09
Merge pull request #14437 from vnen/rcedit
Rémi Verschelde
2017-12-09
Call rcedit on export for Windows desktop
George Marques
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Fix windows compilation when using MinGW
MrCdK
2017-12-07
Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to su...
bruvzg
2017-12-06
Remove guards for the now targeted Windows 7+
Pedro J. Estébanez
2017-12-06
Add build param for targeted Windows version
Pedro J. Estébanez
2017-12-06
Improve/fix multitouch on Windows
Pedro J. Estébanez
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-12-01
Needed a broader search path flag
Bastiaan Olij
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-29
Merge pull request #13383 from Krakean/fix_whitescreen
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-29
Fixed white screen on editor/game startup by moving window displaying to a bi...
Dmitry Koteroff
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-11-02
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-27
detect.py: Fix KeyError if using MinGW and LTO
mhilbrunner
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-14
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073)
Indah Sylvia
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11575 from marcelofg55/move_path_to_trash
Poommetee Ketson
2017-09-26
Reduce gcc lto build time by telling the linker to
Felix M. Cobos
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Use EnumVariable for choice-based build options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
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