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2016-06-01removed dependency on shcore.dll to get DPIJuan Linietsky
fixes #4973
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29hidpi for now not available on mingw, sorryJuan Linietsky
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29fix freetype paths on osx and mingwJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-09Working even when re-entering window.Mattias Cibien
2016-05-09Cursor hides only in client areaMattias Cibien
At the moment is however restored when going out and then in again.
2016-05-03Fix windows 64-bits build.George Marques
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
2016-05-03Fixed behavior of OS.set_window_resizableMattias Cibien
Should fix #4428. * Minimize button is not hidden anymore
2016-05-02Merge pull request #4274 from Griefchief/masterRémi Verschelde
Fixes 64 bit MSVC builds, disables bits parameter
2016-04-29Implement OS.get_process_ID for WindowsGeorge Marques
Based on code by @ratsdiov. Closes #1733
2016-04-10Fixes 64 bit MSVC builds, disables bits parameterAleksandar Danilovic
Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-12Borderless window support for the Win32 build. Default window position is ↵Saracen
now also centred.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-17Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde
The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
2016-02-12win: fix xinput triggers not resetting correctlyHondres
2016-02-07Added constant to retrieve Windows' Documents pathFranco Eusébio Garcia
According to MSDN's documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx), CSIDL_PERSONAL represents the default path to Windows Document's folder: "Previous to Version 6.0. The file system directory used to physically store a user's common repository of documents. A typical path is C:\Documents and Settings\username\My Documents. This should be distinguished from the virtual My Documents folder in the namespace. To access that virtual folder, use SHGetFolderLocation, which returns the ITEMIDLIST for the virtual location, or refer to the technique described in Managing the File System."
2016-02-04Removed PE-bliss, win32 binares so far remain without icon, had many issues ↵Juan Linietsky
with it: -corrupted 32 binaries without reason -does not support upx binaries -forces dependency o libstdc++
2016-02-04-removed buggy flags, makes mingw+32 bits+optimized work again,Juan Linietsky
2016-02-04support horizontal mouse wheel, use in text editorhondres
2016-02-01remove pc_joystick_map.hhondres
2016-01-26Revert "make msvc 64bits build again, fixes #3098"George Marques
This reverts commit b21ce6cecbd75ae3281177c4890902586ca710f7.
2016-01-25-Many fixes to windows build system with Mingw on Windows. Fixes #2690Juan Linietsky
2016-01-24Change default window size for desktopGeorge Marques
Fix #3149
2016-01-16Fix 32 bit windows export crashmrezai
2016-01-12Merge pull request #3272 from Hinsbart/joy-bindingpunto-
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-11Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde
Remove unnecessary null pointer checks
2016-01-10make msvc 64bits build again, fixes #3098Juan Linietsky
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-08Add some joystick functions to input. Enables manipulation of mappings at ↵hondres
runtime
2016-01-06Better fix for visual studio project generation.Peace Sells
2016-01-05define XUSER_MAX_COUNT if not presenthondres
2016-01-04Remove unnecessary null pointer checksEmmanuel Leblond
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres
2015-12-20windows resource version thingAriel Manzur
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18Better gamepad supporthondres
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
Since the engine development is now independent. Fixes #2836.
2015-11-250theora compilation fixesJuan Linietsky
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-19Merge pull request #2756 from trond/bugfix_udpJuan Linietsky
UDP fixes