Age | Commit message (Collapse) | Author |
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1) it didn't print the error to the console, only this:
build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1
I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.
2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.
@masoudbh3 can you check it out? thanks
It builds on msvc just fine with (and without) these changes.
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-changed default windowed resolution to 1280x720
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
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Since the engine development is now independent.
Fixes #2836.
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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UDP fixes
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recvfrom-call in PacketPeerUDPWinsockPposix.
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the error message above. Also removed the dot after the file location.
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otherwise text background will be black, which looks strange if the terminal color is not black.
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not support them.
See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences
See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
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Add icon to exe file in windows export
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Visual studio 2015 compilation
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Cosmetic fixes to SCons buildsystem
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Fixed Audio System Crash
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
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This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
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will no longer close the socket.
* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
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rb.data_left instead of rb.space_left.
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
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server to prevent crash when exiting.
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects
fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
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quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
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closes #2047
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Thanks @volzhs for testing :)
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
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On unix and nacl, both date and time are expressed in local time.
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
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