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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-23
Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
2017-01-23
Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
Avoid calling close when polling a UDP peer without socket
Fabio Alessandrelli
2017-01-16
Merge pull request #7558 from Faless/fix_windows_output
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
Fix gibberish output for windows/mingw.
Fabio Alessandrelli
2017-01-16
Fix bug in windows TCP poll function
Fabio Alessandrelli
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-14
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-10
Merge pull request #7493 from neikeq/pr-mingw-bits
Rémi Verschelde
2017-01-10
Detect bits when building with MinGW
Ignacio Etcheverry
2017-01-08
More fixes to Joypad renaming.
Andreas Haas
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-08
Added missing readers writers lock to windows, should compile and run again..
Juan Linietsky
2017-01-08
fixes compilation in windows?
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
Move glad files to thirdparty dir
Rémi Verschelde
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-05
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-25
now it really works on window for real
reduz
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-21
Godot works on Windows again..
reduz
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Move V6ONLY flag selection inside helpers
Fabio Alessandrelli
2016-12-09
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
Properly handle tcp connection failure
Fabio Alessandrelli
2016-11-28
Fix console output for MinGW compilers
Rémi Verschelde
2016-11-08
vsnc --> vsync
ISylvox
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