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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-01-04
Add support from properly exporting shared objects, needed for GDNative export
Juan Linietsky
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-31
Improve LTO build with MSVC
George Marques
2017-12-24
-Removed OpenMP support, replaced by a custom class.
Juan Linietsky
2017-12-22
Do not require OpenMP for non-tools builds (export templates)
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-16
Add support for whole program optimization on MSVC
George Marques
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Rename the debug symbol files to .debugsymbols
Hein-Pieter van Braam
2017-12-16
Merge pull request #14708 from Faless/get_packet_not_const_rebased
Rémi Verschelde
2017-12-15
Fix 32bit MingW build for thekla_altas
Hein-Pieter van Braam
2017-12-15
Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-12-15
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-12-15
Remove debug printf on Windows
Rémi Verschelde
2017-12-14
Fix type mismatch in OS::set_borderless_window
Rémi Verschelde
2017-12-14
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces...
Colin Kinloch
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-11
Use MinGW specific binutils for debug symbols separation
bruvzg
2017-12-09
Merge pull request #14434 from Smjert/fix/13447/vsync
Rémi Verschelde
2017-12-09
Windows export: Use WINE to run rcedit on non-Windows host
Rémi Verschelde
2017-12-09
Merge pull request #14437 from vnen/rcedit
Rémi Verschelde
2017-12-09
Call rcedit on export for Windows desktop
George Marques
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Fix windows compilation when using MinGW
MrCdK
2017-12-07
Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to su...
bruvzg
2017-12-06
Remove guards for the now targeted Windows 7+
Pedro J. Estébanez
2017-12-06
Add build param for targeted Windows version
Pedro J. Estébanez
2017-12-06
Improve/fix multitouch on Windows
Pedro J. Estébanez
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-12-01
Needed a broader search path flag
Bastiaan Olij
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-29
Merge pull request #13383 from Krakean/fix_whitescreen
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-29
Fixed white screen on editor/game startup by moving window displaying to a bi...
Dmitry Koteroff
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
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