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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-02
Replace 0L with a casted nullptr
lupoDharkael
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix Clang warnings on Windows
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Fixes to window style flags
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Make stack size on Windows match Linux and MacOS
Pedro J. Estébanez
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #35301 from Calinou/improve-console-error-logging
Rémi Verschelde
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-19
Improve the console error logging appearance
Hugo Locurcio
2020-01-16
MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Rémi Verschelde
2020-01-15
Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by ...
hoontee
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-11
SCons: Add 'split_libmodules' option to workaround linker issue
Rémi Verschelde
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
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