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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-16
SCons: Add only selected platform's opts to env
Rémi Verschelde
2020-12-12
Don't handle BaseException in build scripts
Marcel Admiraal
2020-12-10
Merge pull request #40708 from bruvzg/improve_os_locale
Rémi Verschelde
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-04
RenderingServer reorganization
reduz
2020-12-04
Added driving joystick type to windows joystick handling
Bastiaan Olij
2020-12-04
Merge pull request #44074 from reduz/reorganize-3d
Rémi Verschelde
2020-12-03
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
Rémi Verschelde
2020-12-03
Reorganize rendering server.
reduz
2020-12-03
Add 'use_static_cpp' option for MinGW and MSVC builds
Lyubomir Vasilev
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-19
SCons: Remove unnecessary $LINK overrides
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Fixed exit code retrieval of spawned processes on Windows
Marcus Brummer
2020-11-09
Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Merge pull request #43353 from madmiraal/fix-43352
Rémi Verschelde
2020-11-06
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
unknown
2020-10-24
Changed path behaviour for Windows
Ev1lbl0w
2020-10-09
[Windows, MSVC] Correctly set source file encoding.
bruvzg
2020-10-08
SCons: Refactor and cleanup warnings definition
Rémi Verschelde
2020-10-06
SCons: Add windows_subsystem=default, restores original behavior
Rémi Verschelde
2020-09-27
Add all headers to VS Project
Bartłomiej T. Listwon
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-17
Add window click-through support.
bruvzg
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41332 from bruvzg/win_subsys_option
Rémi Verschelde
2020-08-26
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
PouleyKetchoupp
2020-08-22
Re-apply "Fixes for windows in X11 tiling WMs"
PouleyKetchoupp
2020-08-19
Revert "Fixes for windows in X11 tiling WMs"
Juan Linietsky
2020-08-17
Add Windows Subsystem build option.
bruvzg
2020-08-17
Revert "[Windows] Attach to parent console instead of creating new one."
bruvzg
2020-08-17
[Windows] Fix modifier keys when using tablet input.
bruvzg
2020-08-13
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-11
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use...
bruvzg
2020-08-11
[Windows] Attach to parent console instead of creating new one.
bruvzg
2020-07-31
DirectInput: use correct joypad id
Andreas Haas
2020-07-27
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Rémi Verschelde
2020-07-27
Style: Fix code format scripts compat with non-GNU Unices
Rémi Verschelde
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-07-26
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Rémi Verschelde
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-23
SCons: Remove unused DEBUG_MEMORY_ENABLED define
Rémi Verschelde
2020-07-23
DisplayServer: separate window showing into another function
Lorenzo Cerqua
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