Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-22 | Merge pull request #10487 from marcelofg55/curscr_as_default | Rémi Verschelde | |
p_screen param from get_screen_* funcs now default to the current screen | |||
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-18 | Windows: Drop support for obsolete MinGW | Rémi Verschelde | |
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396. | |||
2017-08-18 | Workaround missing WM_TOUCH on mingw-w64 < 4.0 | Rémi Verschelde | |
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/ | |||
2017-08-18 | Windows: Drop support for Vista (0x0600) | Rémi Verschelde | |
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth. | |||
2017-08-17 | Removed unused variable | Wilson E. Alvarez | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10264 from Rubonnek/use-const-reference | Rémi Verschelde | |
Use const reference where favorable | |||
2017-08-14 | Fix get_screen_* funcs returning old values after resolution changes on Windows | Marcelo Fernandez | |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez | |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | |
Makes all Godot API's Methods lower_case | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde | |
Fix double finalisation of audio drivers | |||
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez | |
2017-07-31 | Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix | Rémi Verschelde | |
Fix Numpad Enter key on Windows (3.0) | |||
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel | |
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed. | |||
2017-07-26 | Fix Numpad Enter key on Windows | bruvzg | |
2017-07-25 | Make MinGW test less verbose on non-Bash shells | Rémi Verschelde | |
The &> construct seems to be Bash-specific. Supersedes #9755. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-09 | Fixed issues with borderless windows on Windows | Marcelo Fernandez | |
2017-07-01 | Buildsystem: Improve detect.py readability and fix issues | Rémi Verschelde | |
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix | |||
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-20 | Make the Windows icon file smaller | Hugo Locurcio | |
This results in slightly more compact Godot Windows binaries. | |||
2017-06-15 | Fix MouseWheel position on Windows | George Marques | |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-28 | Use new icons everywhere | Timo Schwarzer | |
Closes #8879 | |||
2017-05-23 | Fix a few issues compiling windows and using VS2015 and earlier | BastiaanOlij | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde | |
2017-05-05 | Fix UDP wait() not returning after first received packet | Fabio Alessandrelli | |
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | |
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | Reenable Windows Desktop export | eska | |
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | |
2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | |
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... |