Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-24 | Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym | Rémi Verschelde | |
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | |||
2022-09-23 | SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines | Rémi Verschelde | |
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place. | |||
2022-09-23 | [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | bruvzg | |
2022-09-21 | Merge pull request #65816 from bruvzg/proj_settings_missing_flags | Rémi Verschelde | |
Add missing initial window flags and window mode to the project settings. | |||
2022-09-19 | SCons: Refactor handling of `production` flag and per-platform LTO defaults | Rémi Verschelde | |
Fixup to #63288. See #65583 for the bug report. Co-authored-by: Cyberrebell <chainsaw75@web.de> | |||
2022-09-19 | Add missing initial window flags and window mode to the project settings. | bruvzg | |
2022-09-18 | Merge pull request #65331 from derammo/derammo_natvis_3 | Rémi Verschelde | |
Add more data structures to Natvis for Visual Studio | |||
2022-09-16 | Add get_distribution_name() and get_version() to OS | MJacred | |
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg | |||
2022-09-16 | Merge pull request #65496 from MinusKube/popup-capture-mouse-bug | Rémi Verschelde | |
Fix MOUSE_MODE_CAPTURED not working correctly with popups | |||
2022-09-14 | Merge pull request #65133 from bruvzg/win_cursor | Rémi Verschelde | |
[Windows] Simplify cursor handling and add support for fully transparent cursors. | |||
2022-09-13 | Disable menus and functionality that are not relevant on the Android Editor port | Fredia Huya-Kouadio | |
2022-09-13 | Merge pull request #65509 from gotnospirit/master-os-get_datetime | Rémi Verschelde | |
get_datetime_* functions can return wrong values | |||
2022-09-13 | Merge pull request #65262 from bruvzg/win10_dm | Rémi Verschelde | |
Disable dark mode title bar on Windows 10. | |||
2022-09-12 | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn | |
Instead of updating all viewports, then blitting all viewports to the backbuffer, then swapping all buffers, we run through all viewports and render, blit, and swap backbuffer before going to the next viewport. | |||
2022-09-10 | Fixes #65377: get_datetime_* functions can return wrong values | James | |
2022-09-08 | Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes | Yuri Sizov | |
Enable ANSI escape code processing on Windows 10 and later | |||
2022-09-08 | SCons: Refactor LTO options with `lto=<none|thin|full>` | Rémi Verschelde | |
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform). | |||
2022-09-07 | Fix MOUSE_MODE_CAPTURED not working correctly with popups | MinusKube | |
2022-09-04 | added more data structures to Natvis for msdev | derammo | |
can now debug signal_map and connections in Objects can now view more Variant types, such as packed arrays | |||
2022-09-03 | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵ | bruvzg | |
Vulkan and OpenGL rendering drivers). | |||
2022-09-03 | Disable dark mode title bar on Windows 10. | bruvzg | |
2022-08-31 | Add support for system dark mode and accent color detection (macOS and ↵ | bruvzg | |
Windows). Add support for dark mode title bar on Windows. | |||
2022-08-31 | [Windows] Simplify cursor handling and add support for fully transparent ↵ | bruvzg | |
cursors. | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-08-27 | Merge pull request #64921 from bruvzg/win_arm | Rémi Verschelde | |
[Windows] Improve build environment detection, add support for Windows on ARM. | |||
2022-08-27 | Merge pull request #64507 from RandomShaper/remove_unused | Rémi Verschelde | |
Remove unused `force_quit` variable from many OS abstractions | |||
2022-08-27 | [Windows] Improve build environment detection, add support for Windows on ARM. | bruvzg | |
2022-08-27 | Remove unused force_quit variable from many OS abstractions | Pedro J. Estébanez | |
2022-08-26 | [macOS export] Simplify code signing options, add support for rcodesign tool ↵ | bruvzg | |
for signing and notarization. | |||
2022-08-25 | Improve platform-specific READMEs to add useful links | Hugo Locurcio | |
This also adds READMEs for all platforms. | |||
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke | |
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-14 | Refactor the export checking logic to improve separation of concerns | Fredia Huya-Kouadio | |
2022-08-10 | Enable ANSI escape code processing on Windows 10 and later | Hugo Locurcio | |
This lets the engine and projects use the same color codes in the terminal on all platforms. This includes support for `print_rich()` (GDScript) and `print_line_rich()` (C++). | |||
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-05 | Implement `keep_screen_on` for Windows | RedMser | |
2022-07-31 | Visual Studio Natvis file works for Variant again | derammo | |
2022-07-30 | Merge pull request #63563 from aaronfranke/export-arch | Rémi Verschelde | |
2022-07-29 | Improve some export error messages. | bruvzg | |
2022-07-29 | Update export dialog to handle many architectures | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | Merge pull request #63096 from aaronfranke/exp-template-names | Rémi Verschelde | |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-25 | Merge pull request #63459 from Kev/bigobj-for-msvc-release | Rémi Verschelde | |
2022-07-25 | Use bigobj for release MSVC builds | Kevin Smith | |
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it. | |||
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |