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2016-01-11Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde
Remove unnecessary null pointer checks
2016-01-10make msvc 64bits build again, fixes #3098Juan Linietsky
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-06Better fix for visual studio project generation.Peace Sells
2016-01-05define XUSER_MAX_COUNT if not presenthondres
2016-01-04Remove unnecessary null pointer checksEmmanuel Leblond
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-26Fix joystick hotplugging on windows, using right indices nowHondres
2015-12-20windows resource version thingAriel Manzur
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18Better gamepad supporthondres
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-11-27Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde
Since the engine development is now independent. Fixes #2836.
2015-11-250theora compilation fixesJuan Linietsky
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-19Merge pull request #2756 from trond/bugfix_udpJuan Linietsky
UDP fixes
2015-11-19Fixed mistake where available buffer size would not be updated for each ↵Trond Abusdal
recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19Added missing \n in script error output.ZuBsPaCe
2015-11-19Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe
the error message above. Also removed the dot after the file location.
2015-11-19Set console background color on windows in SetConsoleTextAttribute, ↵ZuBsPaCe
otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19Set output color of ERR_SCRIPT messages to purple. Same as on linux.ZuBsPaCe
2015-11-19Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe
not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-19Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky
Add icon to exe file in windows export
2015-11-18Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky
Visual studio 2015 compilation
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky
Fixed Audio System Crash
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-10Fix error messages forcing a white font for subsequent messagesRémi Verschelde
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-09* Winsock UDP messages sent to an unavailable target causing WSAECONNRESET ↵Trond Abusdal
will no longer close the socket. * Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
2015-11-09Fixed PacketPeerUDP getting wrongly closed due to recvfrom using ↵Trond Abusdal
rb.data_left instead of rb.space_left.
2015-11-09change pe_bliss parent directory from /drivers to /toolsmasoud bh
2015-11-09Add icon to exe file in windows exportmasoud bh
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-30Fixes Visual Studio 2015 parallel builds (-j switch)ZuBsPaCe
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
2015-10-13REUSE_ADDR under windows platformsanikoyes
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-27Hide stderr when trying to detect mingw binaries on posixRémi Verschelde
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-06-07Complete fix for windows compilabilityest31
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest31