Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-11 | Merge pull request #3230 from touilleMan/issue-55 | Rémi Verschelde | |
Remove unnecessary null pointer checks | |||
2016-01-10 | make msvc 64bits build again, fixes #3098 | Juan Linietsky | |
disabled assembly for msvc 64 bits, as it is not supported | |||
2016-01-10 | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵ | Juan Linietsky | |
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | |||
2016-01-06 | Better fix for visual studio project generation. | Peace Sells | |
2016-01-05 | define XUSER_MAX_COUNT if not present | hondres | |
2016-01-04 | Remove unnecessary null pointer checks | Emmanuel Leblond | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-26 | Fix joystick hotplugging on windows, using right indices now | Hondres | |
2015-12-20 | windows resource version thing | Ariel Manzur | |
2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | |
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-12-06 | some fixes | Juan Linietsky | |
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004 | |||
2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | |
Since the engine development is now independent. Fixes #2836. | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-19 | Merge pull request #2756 from trond/bugfix_udp | Juan Linietsky | |
UDP fixes | |||
2015-11-19 | Fixed mistake where available buffer size would not be updated for each ↵ | Trond Abusdal | |
recvfrom-call in PacketPeerUDPWinsockPposix. | |||
2015-11-19 | Added missing \n in script error output. | ZuBsPaCe | |
2015-11-19 | Nice error output padding. Code location behind " At: " is now aligned with ↵ | ZuBsPaCe | |
the error message above. Also removed the dot after the file location. | |||
2015-11-19 | Set console background color on windows in SetConsoleTextAttribute, ↵ | ZuBsPaCe | |
otherwise text background will be black, which looks strange if the terminal color is not black. | |||
2015-11-19 | Set output color of ERR_SCRIPT messages to purple. Same as on linux. | ZuBsPaCe | |
2015-11-19 | Removed ANSI error codes from windows terminal error output. Windows does ↵ | ZuBsPaCe | |
not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1 | |||
2015-11-19 | Inconsistent code formatting in print_error (Newlines and spaces) | ZuBsPaCe | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-19 | Merge pull request #2518 from masoudbh3/godot-icons | Juan Linietsky | |
Add icon to exe file in windows export | |||
2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
Visual studio 2015 compilation | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2718 from SaracenOne/audio_system_crash_fix | Juan Linietsky | |
Fixed Audio System Crash | |||
2015-11-18 | Merge pull request #2737 from akien-mga/type-specific-error-output | Juan Linietsky | |
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring | |||
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur | |
2015-11-10 | Fix error messages forcing a white font for subsequent messages | Rémi Verschelde | |
This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour. | |||
2015-11-10 | Display error type (error, warning, script error) in OS::print_error | Rémi Verschelde | |
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127. | |||
2015-11-09 | * Winsock UDP messages sent to an unavailable target causing WSAECONNRESET ↵ | Trond Abusdal | |
will no longer close the socket. * Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom. | |||
2015-11-09 | Fixed PacketPeerUDP getting wrongly closed due to recvfrom using ↵ | Trond Abusdal | |
rb.data_left instead of rb.space_left. | |||
2015-11-09 | change pe_bliss parent directory from /drivers to /tools | masoud bh | |
2015-11-09 | Add icon to exe file in windows export | masoud bh | |
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. | |||
2015-11-02 | Moved deleting sample player in OS finalize methods to before deleting audio ↵ | Saracen | |
server to prevent crash when exiting. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-30 | Fixes Visual Studio 2015 parallel builds (-j switch) | ZuBsPaCe | |
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS | |||
2015-10-13 | REUSE_ADDR under windows platform | sanikoyes | |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-27 | Hide stderr when trying to detect mingw binaries on posix | Rémi Verschelde | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-07 | Complete fix for windows compilability | est31 | |
Thanks @volzhs for testing :) | |||
2015-06-07 | Fix windows compilability | est31 | |