Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-11 | Merge pull request #56322 from madmiraal/fix-42450 | Rémi Verschelde | |
2022-01-08 | Merge pull request #56497 from Pineapple/qpc-tweaks | Rémi Verschelde | |
Windows: Simplify QueryPerformanceCounter usage | |||
2022-01-05 | Windows input: Fix wrong OEM key, add missing keys | Max Hilbrunner | |
2022-01-05 | Windows: Simplify QueryPerformanceCounter usage | Bartłomiej T. Listwon | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Rename speed to velocity when it's a directional Vector | Marcel Admiraal | |
2021-12-28 | Fix cursor stucking in resize shape | Yuri Roubinsky | |
2021-12-18 | Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵ | Bastiaan Olij | |
preventing crash issues. | |||
2021-12-16 | Merge pull request #55966 from bruvzg/wt💩4 | Rémi Verschelde | |
2021-12-16 | Fixed detecting the Valve Streaming Gamepad | Sam Lantinga | |
Fixed the GUID, and compare the contents of the GUID, not just the pointers | |||
2021-12-15 | [Windows] Detect new Windows Terminal and disable unsupported ↵ | bruvzg | |
set_console_visible code. | |||
2021-12-14 | [Windows] Open a new console window for the editor instances. | bruvzg | |
2021-12-10 | Misc build system fixes | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-26 | Fix console colors on Windows | Yuri Roubinsky | |
2021-11-25 | Restore console window output for editor app on Windows | Yuri Roubinsky | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-18 | Merge pull request #55072 from KoBeWi/untitled_goose_project | Rémi Verschelde | |
2021-11-18 | Fix data directory of unnamed projects | kobewi | |
2021-11-18 | Windows: Use `/bigobj` only for debug builds, breaks GCC LTO | Rémi Verschelde | |
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue. | |||
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-10 | Merge pull request #54837 from akien-mga/windows-bigobj | Rémi Verschelde | |
2021-11-10 | Windows: Enable `/bigobj` to increase max size for obj files | Rémi Verschelde | |
Equivalent `-Wa,-mbig-obj` for GCC/Clang. This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC, but there doesn't seem to be any drawback to enabling `/bigobj` (aside from losing support for pre-VS 2005 linkers, which we don't support). | |||
2021-11-10 | Windows: Fix compilation warnings with GCC 11.2.1 | Rémi Verschelde | |
2021-11-04 | Fix dwFlags on CreateProcessW calls | WoLfulus | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-28 | Update Time documentation | Aaron Franke | |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-15 | SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct | Rémi Verschelde | |
They're the same for all platforms so they don't need to be repeated in all platform definitions. | |||
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | SCons: Add `DEV_ENABLED` defines for `target=debug` builds | Rémi Verschelde | |
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. | |||
2021-10-09 | Implement get_cache_path() for iOS, and improve it for Android and Windows | Pedro J. Estébanez | |
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-10-05 | Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master | Rémi Verschelde | |
2021-10-05 | Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release | Rémi Verschelde | |
2021-10-04 | revert 0d7409a so additional error information prints in release builds | Jordan Schidlowsky | |
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-23 | Add missing WIN32_LEAN_AND_MEAN | Bartłomiej T. Listwon | |
2021-09-21 | Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode | Rémi Verschelde | |
Fix shell_open not returning errors on Windows | |||
2021-09-21 | Allow for mapping keycodes to current layout | Frixuu | |
2021-09-19 | Fix Windows cursor with trails disappearing in fullscreen | Dan | |
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game | |||
2021-09-19 | Fix shell_open not returning errors on Windows | Ricardo Subtil | |
2021-09-10 | Clean DisplayServerWindows and add missing guards | Max Hilbrunner | |
2021-08-27 | Fix bad size after restoring a minimized window under Windows | jmb462 | |
2021-08-25 | Merge pull request #47829 from Calinou/improve-crash-handler-display | Hugo Locurcio | |
Improve crash handler message display | |||
2021-08-24 | Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows | Max Hilbrunner | |
Fix window decoration size on Windows | |||
2021-08-23 | Fix window decoration size on Windows | floppyhammer | |