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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-27
Minor typo fixups to Windows console changes
Max Hilbrunner
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-22
[Export] Instead of removing unsupported options, hide it.
bruvzg
2022-01-18
Window management improvements.
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Merge pull request #56238 from madmiraal/fix-44178
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
Flush input events before destroying the window
Yuri Roubinsky
2022-01-14
Add support for getting native display, window, and view handles.
bruvzg
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-08
Merge pull request #56497 from Pineapple/qpc-tweaks
Rémi Verschelde
2022-01-05
Windows input: Fix wrong OEM key, add missing keys
Max Hilbrunner
2022-01-05
Windows: Simplify QueryPerformanceCounter usage
Bartłomiej T. Listwon
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-28
Fix cursor stucking in resize shape
Yuri Roubinsky
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-12-16
Merge pull request #55966 from bruvzg/wt💩4
Rémi Verschelde
2021-12-16
Fixed detecting the Valve Streaming Gamepad
Sam Lantinga
2021-12-15
[Windows] Detect new Windows Terminal and disable unsupported set_console_vis...
bruvzg
2021-12-14
[Windows] Open a new console window for the editor instances.
bruvzg
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-25
Restore console window output for editor app on Windows
Yuri Roubinsky
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-18
Merge pull request #55072 from KoBeWi/untitled_goose_project
Rémi Verschelde
2021-11-18
Fix data directory of unnamed projects
kobewi
2021-11-18
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-10
Merge pull request #54837 from akien-mga/windows-bigobj
Rémi Verschelde
2021-11-10
Windows: Enable `/bigobj` to increase max size for obj files
Rémi Verschelde
2021-11-10
Windows: Fix compilation warnings with GCC 11.2.1
Rémi Verschelde
2021-11-04
Fix dwFlags on CreateProcessW calls
WoLfulus
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
Update Time documentation
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-10-06
Change dragging cursor on Windows
kobewi
2021-10-05
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-10-05
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
Rémi Verschelde
2021-10-04
revert 0d7409a so additional error information prints in release builds
Jordan Schidlowsky
2021-10-01
Merge pull request #52684 from Frixuu/master
Rémi Verschelde
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