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AgeCommit message (Collapse)Author
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Added new WASAPI driver for WindowsMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Free memory when Main::setup returns an errorWilson E. Alvarez
2017-08-22Merge pull request #10487 from marcelofg55/curscr_as_defaultRémi Verschelde
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-18Windows: Drop support for obsolete MinGWRémi Verschelde
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
2017-08-18Workaround missing WM_TOUCH on mingw-w64 < 4.0Rémi Verschelde
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18Windows: Drop support for Vista (0x0600)Rémi Verschelde
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth.
2017-08-17Removed unused variableWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10264 from Rubonnek/use-const-referenceRémi Verschelde
Use const reference where favorable
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
Makes all Godot API's Methods lower_case
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde
Fix double finalisation of audio drivers
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-07-31Merge pull request #9886 from bruvzg/3.0-win-num-enter-fixRémi Verschelde
Fix Numpad Enter key on Windows (3.0)
2017-07-27added an optional parameter to OS symbol lookupKarroffel
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
2017-07-26Fix Numpad Enter key on Windowsbruvzg
2017-07-25Make MinGW test less verbose on non-Bash shellsRémi Verschelde
The &> construct seems to be Bash-specific. Supersedes #9755.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-09Fixed issues with borderless windows on WindowsMarcelo Fernandez
2017-07-01Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-20Make the Windows icon file smallerHugo Locurcio
This results in slightly more compact Godot Windows binaries.
2017-06-15Fix MouseWheel position on WindowsGeorge Marques
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-28Use new icons everywhereTimo Schwarzer
Closes #8879
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-04-17Drop EXEC PATHP?? super verbose info messageRémi Verschelde
It seems to give nightmares to Windows users.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-03Reenable Windows Desktop exporteska
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-03-29Added methods for opening dynamic libraries to OSKarroffel