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2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
2019-04-29Merge pull request #28061 from guilhermefelipecgs/fix_19137Rémi Verschelde
[Input] Release keys/actions pressed if window loses focus
2019-04-27Convert line endings to CRLF in `OS.set_clipboard()` on WindowsHugo Locurcio
Windows applications typically expect CRLF line endings in clipboard content. This closes #28439.
2019-04-27[Input] Release keys/actions pressed if window loses focusGuilherme Felipe
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-25Merge pull request #28396 from akien-mga/scons-capture-the-flagsRémi Verschelde
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
2019-04-24Fixes to make exporting more responsive.Juan Linietsky
-Process and drop input in step functions. -Hide editor file dialog right after pressing ok -Use actual editor file dialogs for project export.
2019-04-24SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGSRémi Verschelde
Many contributors (me included) did not fully understand what CCFLAGS, CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them in the way they are intended to be. As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html - CCFLAGS: General options that are passed to the C and C++ compilers. - CFLAGS: General options that are passed to the C compiler (C only; not C++). - CXXFLAGS: General options that are passed to the C++ compiler. By default, this includes the value of $CCFLAGS, so that setting $CCFLAGS affects both C and C++ compilation. - CPPFLAGS: User-specified C preprocessor options. These will be included in any command that uses the C preprocessor, including not just compilation of C and C++ source files [...], but also [...] Fortran [...] and [...] assembly language source file[s]. TL;DR: Compiler options go to CCFLAGS, unless they must be restricted to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to CPPFLAGS.
2019-04-23Fixes build for Windows cross-compilationKenneth Lee
Fixes #28299
2019-04-07Android now (optionally) builds the template when exportingJuan Linietsky
Added new way to create add-ons Removed old way to create add-ons
2019-04-22Merge pull request #28166 from KLee1248/first_bugRémi Verschelde
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-19Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013Rémi Verschelde
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-18Use SHGetKnownFolderPath instead of SHGetFolderPathW.KLee1248
When getting system directories for Windows, we currently use SHGetFolderPathW. This is a deprecated function and doesn't support "Downloads" folders. As a replacement, this commit uses the newer SHGetKnownFolderPath function, which is supported since Windows Vista. Godot 3.0 only supports Windows 7+, so we don't need to use SHGetFolderPathW for backwards compatibility. Fixes #26876
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
[Clean up] Removed unused/unnecessary methods.
2019-04-15Ignore '/utf-8' flag on vs2013Windy Darian
2019-04-10Force utf-8 source file encoding in MSVCWindy Darian
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-07Merge pull request #27067 from shartte/remove-context-glRémi Verschelde
Remove ContextGL
2019-04-06Remove unused importsHendrikto
2019-04-06Remove ContextGL since as an abstraction it's unused.Sebastian Hartte
2019-03-12Fixed & improved Visual Studio custom debugger visualizationPouleyKetchoupp
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-03-03Implement a more coherent (and way less hack) way to block animation ↵Juan Linietsky
updates, fixes #24618
2019-03-03Ability to keep pumping messages while being debugged, may be a solution for ↵Juan Linietsky
#21431
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
-Fixed a bug where etc textures were imported broken
2019-02-25Update Windows global mouse position at startupJunwei Ng
Fixes issue #8145 for Windows, in the same manner as issue #21910 fixed it for X11.
2019-02-20Drop RtAudio driver on WindowsRémi Verschelde
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio in all aspects. Obsoletes and closes #25503. Also enable WINMIDI on MinGW, this had been missed initially. Fix os_windows.cpp and crash_handler_windows.cpp which had weird dependencies on RtAudio.h's includes (ugh).
2019-02-19Fix compiling with use_mingw flag on WindowsMarcelo Fernandez
2019-02-13Merge pull request #25842 from marcelofg55/windows_timezoneRémi Verschelde
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13Fix get_time_zone_info returning inverted bias on Windows/UWPMarcelo Fernandez
2019-02-12Platform: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-08Merge pull request #25570 from Kanabenki/windows-relative-iconRémi Verschelde
Use relative path property hint for windows export icon
2019-02-03Merge pull request #25478 from neikeq/rrIgnacio Etcheverry
Mono: Fix MonoPosixHelper not being found
2019-02-03Added set_environment to OS classIgnacio Etcheverry
2019-02-03Use relative path property hint for windows export iconKanabenki
2019-01-28Remove unused iostream includesRémi Verschelde
2019-01-23Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on WindowsMarcelo Fernandez
2019-01-23Fix GDI objects leak when setting custom cursorMarcin Zawiejski
Fixes #19906
2019-01-22Set WINVER and _WIN32_WINNT values in VS projectMarcin Zawiejski
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22Raised executable priority on windows to avoid stuter, helps #25162Juan Linietsky
2019-01-22Avoid cyclic iteration check, fixes #24969Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-20Added OS.get_system_time_msecs()volzhs
2018-12-14Merge pull request #20063 from moiman100/fix-button-maskRémi Verschelde
Unified button mask behavior across platforms
2018-12-04SCons: Properly set bits variable as string for MSVC detectionRémi Verschelde
2018-11-30Fix wrong size and position when windows is minimized on WindowsMarcelo Fernandez
2018-11-20Remove trailing whitespaceRémi Verschelde
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`).
2018-11-09Fix mouse mode restoration on WindowsPedro J. Estébanez
Fixes #23494.
2018-11-03Properly export the various 'use dGPU' symbols when building with MingWHein-Pieter van Braam
This fixes exporting the NvOptimusEnablement export when building with MingW. This also adds the equivalent for AMD. This fixes #23400