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2021-08-25Merge pull request #47829 from Calinou/improve-crash-handler-displayHugo Locurcio
Improve crash handler message display
2021-08-24Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windowsMax Hilbrunner
Fix window decoration size on Windows
2021-08-23Fix window decoration size on Windowsfloppyhammer
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-16Add partial support for Android scoped storage.ne0fhyk
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13Add input buffering frameworkPedro J. Estébanez
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses. For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13Improve input event accumulationPedro J. Estébanez
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Split windows platform export template into multiple filesSergey Minakov
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-06Fix vertical scroll/zoom for precision touchpadGeorg Wacker
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-01Windows: Fix build with SCons 4.2.0Rémi Verschelde
2021-07-25Remove unnecessary 'pass' statementluz paz
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-16Modernize Display server to use override keywordHendrik Brucker
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
2021-07-06Merge pull request #39139 from ThakeeNathees/windows-err-to-stderrRémi Verschelde
Windows error logs directed to stderr
2021-07-04Replace backslash with forward slash in OS_Windows path methodsmiere43
2021-06-29[Windows Export] Use temporary file for osslsigncode signing.bruvzg
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Improve crash handler message displayHugo Locurcio
- State the Godot version and full hash in the backtrace. - Add decoration around the crash backtrace, both to make it stand out from other messages and help the user figure out what they should copy.
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11Add Time singletonAaron Franke
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
This is more consistent with `NodePath.is_absolute()`.
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
Also _transform to _transform3d
2021-06-02Fixed window_can_draw of DisplayServerWindowsHendrik Brucker
2021-05-21OS: Remove code duplicate in XDG paths handlingRémi Verschelde
Follow-up to #48542.
2021-05-20Only allow absolute paths in XDG environment variablesHugo Locurcio
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored.
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵Lightning_A
InputEventWithModifiers properties/methods
2021-05-06Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-04-29Replace remaining uses of `NULL` with `nullptr`Rémi Verschelde
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-03-30Fix window resizing after minimization on Windowsfloppyhammer
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-20Merge pull request #46966 from qarmin/faster_releaseRémi Verschelde
Allow to not optimize release build
2021-03-14Allow to not optimize release buildRafał Mikrut