Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-10 | sorry, accidentally pressed delete before commiting. | Juan Linietsky | |
2018-01-10 | Added middle button doubleclick, fixes #15567 | Juan Linietsky | |
2018-01-05 | SCons: Fix usage of LD when we meant LINK | Rémi Verschelde | |
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details. | |||
2018-01-05 | Forced set mouse global position always, hopefully will fix #15354, ↵ | Juan Linietsky | |
otherwise out of luck. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | |
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-31 | Improve LTO build with MSVC | George Marques | |
2017-12-24 | -Removed OpenMP support, replaced by a custom class. | Juan Linietsky | |
-Disabled Opus, implementation is wrong. | |||
2017-12-22 | Do not require OpenMP for non-tools builds (export templates) | Rémi Verschelde | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-16 | Add support for whole program optimization on MSVC | George Marques | |
Since it's similar to LTO, it can be enabled by setting use_lto=yes. | |||
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-16 | Rename the debug symbol files to .debugsymbols | Hein-Pieter van Braam | |
Some users were confused by the '.debug' suffix for the symbols. | |||
2017-12-16 | Merge pull request #14708 from Faless/get_packet_not_const_rebased | Rémi Verschelde | |
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers | |||
2017-12-15 | Fix 32bit MingW build for thekla_altas | Hein-Pieter van Braam | |
2017-12-15 | Move windows networking class to drivers/windows/ | Fabio Alessandrelli | |
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock. | |||
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | |
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | |||
2017-12-15 | Remove debug printf on Windows | Rémi Verschelde | |
2017-12-14 | Fix type mismatch in OS::set_borderless_window | Rémi Verschelde | |
Closes #14663. | |||
2017-12-14 | Added indent_style to editorconfig, fixed inconsistent use of tabs and ↵ | Colin Kinloch | |
spaces in indentation. | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-11 | Use MinGW specific binutils for debug symbols separation | bruvzg | |
2017-12-09 | Merge pull request #14434 from Smjert/fix/13447/vsync | Rémi Verschelde | |
Fixes vsync setting ignored when using a separate thread for rendering | |||
2017-12-09 | Windows export: Use WINE to run rcedit on non-Windows host | Rémi Verschelde | |
WINE can be either run from a provided path ("export/windows/wine"), or looked up in the system PATH. Fixes #14441. | |||
2017-12-09 | Merge pull request #14437 from vnen/rcedit | Rémi Verschelde | |
Call rcedit on export for Windows desktop | |||
2017-12-09 | Call rcedit on export for Windows desktop | George Marques | |
- Add an editor setting to read the rcedit path. - Add settings to the export preset with icon and other exe information (version, name, copyright, etc.) | |||
2017-12-09 | Fixes vsync setting ignored when using a separate thread for rendering | Stefano Bonicatti | |
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447 | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Fix windows compilation when using MinGW | MrCdK | |
2017-12-07 | Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵ | bruvzg | |
support mingw-w64 build and Windows 7 with KB2533623. | |||
2017-12-06 | Remove guards for the now targeted Windows 7+ | Pedro J. Estébanez | |
2017-12-06 | Add build param for targeted Windows version | Pedro J. Estébanez | |
2017-12-06 | Improve/fix multitouch on Windows | Pedro J. Estébanez | |
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | |
pre pass, does some speed up to scenes using triplanar. | |||
2017-12-01 | Needed a broader search path flag | Bastiaan Olij | |
2017-11-30 | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | |
library to open extra libraries. | |||
2017-11-29 | Merge pull request #13383 from Krakean/fix_whitescreen | Rémi Verschelde | |
Fixed fleeting window white screen on editor/game startup | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-29 | Fixed white screen on editor/game startup by moving window displaying to a ↵ | Dmitry Koteroff | |
bit later phase | |||
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde | |
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable. | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec |