Age | Commit message (Expand) | Author |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas |
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde |
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky |
2017-01-08 | fixes compilation in windows? | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-25 | now it really works on window for real | reduz |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli |
2016-12-09 | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli |
2016-12-09 | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli |
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli |
2016-12-09 | Properly handle tcp connection failure | Fabio Alessandrelli |
2016-11-28 | Fix console output for MinGW compilers | Rémi Verschelde |
2016-11-08 | vsnc --> vsync | ISylvox |
2016-11-03 | scons: Reorder options for clarity | Rémi Verschelde |
2016-11-01 | style: Various other PEP8 fixes in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 blank lines issues in Python files | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-30 | TCP/UDP Listen sockets can now be set to IPv6 only | Fabio Alessandrelli |
2016-10-30 | Fix windows debugger connection problems. | Fabio Alessandrelli |
2016-10-30 | TCPServer listen now default to IP type ANY (v6 socket with v4 support) | Fabio Alessandrelli |
2016-10-28 | Merge pull request #6937 from SuperUserNameMan/fix_win_standalone_msvc_and_mi... | George Marques |
2016-10-26 | fix bug introduced by #6501 | yg2f |
2016-10-26 | Fix PacketPeerUDP get_packet_port() | Fabio Alessandrelli |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde |
2016-10-26 | Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto | Fabio Alessandrelli |
2016-10-20 | Fix the hiding of mouse cursor before interaction | George Marques |
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur |
2016-10-18 | Merge pull request #6855 from vnen/xaudio2-driver | Rémi Verschelde |
2016-10-17 | Isolate XAudio2 driver | George Marques |
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-16 | Theora: Don't compile unnecessary files, rename "x86_opt_*" | Błażej Szczygieł |
2016-10-15 | zlib: Split thirdparty files, simplify scons option | Rémi Verschelde |
2016-10-15 | glew: Split thirdparty files and isolate env | Rémi Verschelde |
2016-10-14 | Drop nedmalloc which is apparently not used anymore | Rémi Verschelde |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |