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2014-06-11Merge pull request #460 from marynate/PR-static-mingw-buildreduz
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-05-31Return an error code when address/port already in useTheo Hallenius
2014-05-26Static mingw windows buildmarynate
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-01-OpenSSL FixesJuan Linietsky
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-19heckJuan Linietsky
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-03-27Add display/resizable to project setting to prevent windwo from resizingmarynate
2014-03-12Merge pull request #187 from marynate/PR-fix-windows-utf8reduz
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-11fix-multi-char-ime-input-chinesesanikoyes
2014-03-11remove unnecessary error check when converting ascii to unicodemarynate
2014-03-11Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate
for locale-awared console output; memery clearnup
2014-02-22Fix for 64Bit builds with VC from command lineVinzenz Feenstra
Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-20Merge pull request #107 from bscranton/masterokamstudio
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-19wtfJuan Linietsky
2014-02-17windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton
StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-11Fixed build rule file for proper MSVC release buildmarynate
2014-02-10fixieJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky