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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-27
detect.py: Fix KeyError if using MinGW and LTO
mhilbrunner
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-14
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073)
Indah Sylvia
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11575 from marcelofg55/move_path_to_trash
Poommetee Ketson
2017-09-26
Reduce gcc lto build time by telling the linker to
Felix M. Cobos
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Use EnumVariable for choice-based build options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-23
Fix gcc lto
Hein-Pieter van Braam
2017-09-21
Merge pull request #11243 from hpvb/add-debug-info-on-release
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Buildsystem: Windows cross-compilation on Linux defaults to 64-bit
Rémi Verschelde
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
HiDPI support on Windows.. yes this is all it took.
Juan Linietsky
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Added new WASAPI driver for Windows
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Free memory when Main::setup returns an error
Wilson E. Alvarez
2017-08-22
Merge pull request #10487 from marcelofg55/curscr_as_default
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-18
Windows: Drop support for obsolete MinGW
Rémi Verschelde
2017-08-18
Workaround missing WM_TOUCH on mingw-w64 < 4.0
Rémi Verschelde
2017-08-18
Windows: Drop support for Vista (0x0600)
Rémi Verschelde
2017-08-17
Removed unused variable
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Merge pull request #10264 from Rubonnek/use-const-reference
Rémi Verschelde
2017-08-14
Fix get_screen_* funcs returning old values after resolution changes on Windows
Marcelo Fernandez
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Merge pull request #10045 from marcelofg55/audioserver_finish
Rémi Verschelde
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-07-31
Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix
Rémi Verschelde
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-26
Fix Numpad Enter key on Windows
bruvzg
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