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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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Author
2020-05-22
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
Rémi Verschelde
2020-05-22
Block WM_MOUSEMOVE during Windows Ink pen handling.
bruvzg
2020-05-21
Fix segmentation fault when using context_vulkan after memdelete context_vulkan
GuidoRevers
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-19
[Windows] Add quotes only to the command line arguments with special characters.
bruvzg
2020-05-18
Fix certain characters being recognized as special keys in Windows when using...
Eric Rybicki
2020-05-16
Fix input event being dispatched multiple times on Windows
HaSa1002
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-08
Merge pull request #38561 from bruvzg/wintab_extra_mm_events
Rémi Verschelde
2020-05-08
WinTab: Adds extra "mouse move" events to make movement smoother and correctl...
bruvzg
2020-05-08
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by t...
Eric M
2020-05-07
Remove WinTab error message.
bruvzg
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-05-03
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and devic...
bruvzg
2020-04-29
Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-26
Windows: Appease capricious MSVC versions with moody headers
Rémi Verschelde
2020-04-11
display server window position bug fix (#37323)
Thakee Nathees
2020-04-02
Merge pull request #37525 from lupoDharkael/replace-0L
Rémi Verschelde
2020-04-02
Replace 0L with a casted nullptr
lupoDharkael
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix Clang warnings on Windows
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Fixes to window style flags
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Make stack size on Windows match Linux and MacOS
Pedro J. Estébanez
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
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