summaryrefslogtreecommitdiff
path: root/platform/windows
AgeCommit message (Collapse)Author
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Merge pull request #7510 from Faless/tcp_connectRémi Verschelde
TCP connect always opens the correct socket type
2017-01-14StreamPeerWinsock: Fix changed declarationsRémi Verschelde
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b.
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14UDP.set_send_address to UDP.set_dest_addressJuan Linietsky
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13TCP connect always opens correct socket typeFabio Alessandrelli
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-12Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli
2017-01-10Merge pull request #7493 from neikeq/pr-mingw-bitsRémi Verschelde
Detect bits when building with MinGW
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry
2017-01-08More fixes to Joypad renaming.Andreas Haas
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings.
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-25now it really works on window for realreduz
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
are no longer valid :(
2016-12-21Godot works on Windows again..reduz
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli
2016-12-09Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
2016-12-09Properly handle tcp connection failureFabio Alessandrelli
2016-11-28Fix console output for MinGW compilersRémi Verschelde
Reworked patch from @jay3d (#7116).
2016-11-08vsnc --> vsyncISylvox
2016-11-03scons: Reorder options for clarityRémi Verschelde
Also prefix all thirdparty-related toggles with `builtin`.
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-10-30TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli
2016-10-30Fix windows debugger connection problems.Fabio Alessandrelli
Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
2016-10-30TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli
2016-10-28Merge pull request #6937 from ↵George Marques
SuperUserNameMan/fix_win_standalone_msvc_and_mingw_incompatibilities fix bug introduced by #6501
2016-10-26fix bug introduced by #6501yg2f
( @Akien : this PR is for current HEAD only, not to be cherry-picked for 2.1.1 ) this is manual revertion of #6501 which introduced a bug that prevented scons from detecting Mingw under Windows when MSVC was installed. (thanks to @vnen for finding this) AND it fixes the actual bug that prevented scons from detecting MSVC standalone compiler ( a confusions between ``VSINSTALLDIR`` and ``VCINSTALLDIR`` ) The freeware Standalone MSVC C++ Build Tools are available here : http://landinghub.visualstudio.com/visual-cpp-build-tools
2016-10-26Fix PacketPeerUDP get_packet_port()Fabio Alessandrelli
Properly convert port field from network to system ordering on incoming packets.
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
Adding IPv6 support
2016-10-26Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli
The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets