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AgeCommit message (Expand)Author
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Merge pull request #7510 from Faless/tcp_connectRémi Verschelde
2017-01-14StreamPeerWinsock: Fix changed declarationsRémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14UDP.set_send_address to UDP.set_dest_addressJuan Linietsky
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13TCP connect always opens correct socket typeFabio Alessandrelli
2017-01-12Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli
2017-01-10Merge pull request #7493 from neikeq/pr-mingw-bitsRémi Verschelde
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry
2017-01-08More fixes to Joypad renaming.Andreas Haas
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-25now it really works on window for realreduz
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-12-21Godot works on Windows again..reduz
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli
2016-12-09Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
2016-12-09Properly handle tcp connection failureFabio Alessandrelli
2016-11-28Fix console output for MinGW compilersRémi Verschelde
2016-11-08vsnc --> vsyncISylvox
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-30TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli
2016-10-30Fix windows debugger connection problems.Fabio Alessandrelli
2016-10-30TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli
2016-10-28Merge pull request #6937 from SuperUserNameMan/fix_win_standalone_msvc_and_mi...George Marques
2016-10-26fix bug introduced by #6501yg2f
2016-10-26Fix PacketPeerUDP get_packet_port()Fabio Alessandrelli
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
2016-10-26Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli