Age | Commit message (Collapse) | Author |
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Fix the support for WinRT/UWP
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- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
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For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
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This flag pauses the current running thread, allowing for the user to see the
alert and acknowledge it before the thread continues (and e.g. crashes :)).
Thanks to @SuperUserNameMan for finding it.
Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
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Fix mouse wheel event position on Windows
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Add OS.request_attention() for Windows
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This reverts commit 85a5290ee8a4c95be19f086181379330baf0deed.
The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452.
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
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When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
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libpng: New version 1.6.27
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By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
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neccesary for libpng 1.6.27 to work silently
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Windows: Support gamepad vibration using XInput.
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Also removes a couple wrong Godot headers from third-party source files.
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fixes #5155
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on x11.
closes #5119
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
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Fixes #5051
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986.
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fixes #4973
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Windows only for now.
Many builds may break (older visual studio, mingw32)
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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At the moment is however restored when going out and then in again.
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The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
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Should fix #4428.
* Minimize button is not hidden anymore
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Fixes 64 bit MSVC builds, disables bits parameter
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Based on code by @ratsdiov.
Closes #1733
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Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098
Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
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now also centred.
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