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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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Commit message (
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Author
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-11-02
SCons: make use_lto a global option and opt-in for iphone
Rémi Verschelde
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-27
detect.py: Fix KeyError if using MinGW and LTO
mhilbrunner
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-14
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073)
Indah Sylvia
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11575 from marcelofg55/move_path_to_trash
Poommetee Ketson
2017-09-26
Reduce gcc lto build time by telling the linker to
Felix M. Cobos
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Use EnumVariable for choice-based build options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-23
Fix gcc lto
Hein-Pieter van Braam
2017-09-21
Merge pull request #11243 from hpvb/add-debug-info-on-release
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Buildsystem: Windows cross-compilation on Linux defaults to 64-bit
Rémi Verschelde
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
HiDPI support on Windows.. yes this is all it took.
Juan Linietsky
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Added new WASAPI driver for Windows
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Free memory when Main::setup returns an error
Wilson E. Alvarez
2017-08-22
Merge pull request #10487 from marcelofg55/curscr_as_default
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
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