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2020-12-18Add missing override keywords in os_windows.hMarcel Admiraal
2020-12-17Add override keywords to core/os.h derived classes.Marcel Admiraal
2020-12-16SCons: Add only selected platform's opts to envRémi Verschelde
Otherwise we can get situations where platform-specific opts with the same name can override each other depending on the order at which platforms are parsed, as was the case with `use_static_cpp` in Linux/Windows. Fixes #44304. This also has the added benefit that the `scons --help` output will now only include the options which are relevant for the selected (or detected) platform.
2020-12-12Don't handle BaseException in build scriptsMarcel Admiraal
2020-12-10Merge pull request #40708 from bruvzg/improve_os_localeRémi Verschelde
Improve `OS::get_locale()` and documentation.
2020-12-09Merge pull request #44161 from Faless/fix/fa_buffered_removeRémi Verschelde
Remove unused FileAccessBuffered
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
Initialize class/struct variables with default values in platform/ and editor/
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-12-04RenderingServer reorganizationreduz
2020-12-04Added driving joystick type to windows joystick handlingBastiaan Olij
2020-12-04Merge pull request #44074 from reduz/reorganize-3dRémi Verschelde
Reorganize rendering server.
2020-12-03Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_optionRémi Verschelde
Add 'use_static_cpp' option for MinGW builds
2020-12-03Reorganize rendering server.reduz
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03Add 'use_static_cpp' option for MinGW and MSVC buildsLyubomir Vasilev
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-19SCons: Remove unnecessary $LINK overridesRémi Verschelde
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself is a function that will use $CXX as linker for C++: https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328 https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76 So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Fixed exit code retrieval of spawned processes on WindowsMarcus Brummer
Use GetExitCodeProcess() on Windows to retrieve the exit code of a process in OS:excute()
2020-11-09Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RIDRémi Verschelde
Variant: Rename Type::_RID to Type::RID
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-09Remove `debug_symbols=full` in favor of `debug_symbols=yes`Hugo Locurcio
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-06Merge pull request #43353 from madmiraal/fix-43352Rémi Verschelde
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants
2020-11-06Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.unknown
2020-10-24Changed path behaviour for WindowsEv1lbl0w
2020-10-09[Windows, MSVC] Correctly set source file encoding.bruvzg
2020-10-08SCons: Refactor and cleanup warnings definitionRémi Verschelde
2020-10-06SCons: Add windows_subsystem=default, restores original behaviorRémi Verschelde
We want debug builds to have a console and easy stdout redirection by default. Windows makes reading the stdout/stderr stream from gui applications too cumbersome (and most users don't know about it, and just wonder why they don't see a thing).
2020-09-27Add all headers to VS ProjectBartłomiej T. Listwon
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2020-09-17Add window click-through support.bruvzg
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41332 from bruvzg/win_subsys_optionRémi Verschelde
Revert #41164, add subsystem build option.
2020-08-26Fix WINDOW_EVENT_FOCUS_IN for popups on WindowsPouleyKetchoupp
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server for popups, because WM_ACTIVATE events are received during the call to _update_window_style, which happened before the callbacks were set. This was causing some issues with the way Popup is now handling closing on parent focus. Now _update_window_style is only called during show_window, after Window initialized callbacks.
2020-08-22Re-apply "Fixes for windows in X11 tiling WMs"PouleyKetchoupp
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu with Gnome. Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-19Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky
2020-08-17Add Windows Subsystem build option.bruvzg
2020-08-17Revert "[Windows] Attach to parent console instead of creating new one."bruvzg
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2.
2020-08-17[Windows] Fix modifier keys when using tablet input.bruvzg
2020-08-13Remove obsolete GLES2 backend codeRémi Verschelde
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
2020-08-11Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and ↵bruvzg
use system macros instead of bitwise AND. Add locale format info to the documentation.
2020-08-11[Windows] Attach to parent console instead of creating new one.bruvzg
2020-07-31DirectInput: use correct joypad idAndreas Haas
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad. This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again. fixes #17566
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-26CI: Install master version of psf/blackRémi Verschelde
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black.
2020-07-26Merge pull request #38727 from Riteo/tiling-wm-issues-testsRémi Verschelde
Fixes for windows in X11 tiling WMs
2020-07-24t Add unit testing to Godot using DocTest and added to GitHub Actions CIRevoluPowered
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.