Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | |
TCP/UDP listen bind to address and bugfixes | |||
2017-02-12 | Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix | Rémi Verschelde | |
Fix relative cursor data in CAPTURED mouse mode on Windows. | |||
2017-02-12 | Merge pull request #7771 from Limb/winaudiodriver | Rémi Verschelde | |
Close out audio drivers when exiting on Windows. | |||
2017-02-12 | Merge pull request #7770 from Limb/removedx9 | Rémi Verschelde | |
Removed DX9 Rasterizer in windows | |||
2017-02-11 | Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵ | Saracen | |
Windows. | |||
2017-02-09 | Close out audio drivers when exiting. | Kenneth Lorthioir | |
Prevents a crash when closing the project manager. | |||
2017-02-09 | Removed DX9 Rasterizer in windows. | Kenneth Lorthioir | |
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow. | |||
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-23 | Fix buffer size check in UDP socket. | Fabio Alessandrelli | |
We were reserving 12 bytes from the buffer for ip, port, and length, but since IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes) | |||
2017-01-23 | Use default UDP ring buffer size of 65536 for clients | Fabio Alessandrelli | |
We should probably create a specific function for setting the recv buffer anyway. UDP sockets does not need to bind (listen) to be able to call recvfrom. This is especially useful for clients who just call set_send_address and start communicating with a server. | |||
2017-01-23 | Fix bug causing UDP socket to close after the first send if not listening | Fabio Alessandrelli | |
The ring buffer for receiving packets was not resized in constructor | |||
2017-01-23 | Avoid deadlock when writing/reading data on a connecting TCP socket | Fabio Alessandrelli | |
TCP status polling is always performed as non blocking. Trying to put a packet on a connecting socket will fail immediately. | |||
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | |
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it) | |||
2017-01-23 | Implement UDP listen bind address | Fabio Alessandrelli | |
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli | |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli | |
2017-01-23 | Avoid calling close when polling a UDP peer without socket | Fabio Alessandrelli | |
2017-01-16 | Merge pull request #7558 from Faless/fix_windows_output | Rémi Verschelde | |
Fix gibberish output for windows/mingw. | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Fix gibberish output for windows/mingw. | Fabio Alessandrelli | |
%ls should be used instead of %s or %S to speficy narrow/wide charstring in wprintf fwprintf Fixes #6252 | |||
2017-01-16 | Fix bug in windows TCP poll function | Fabio Alessandrelli | |
Bug introduced when implementing TCP disconnection detection. (too much yank-paste). Fixes #7545 | |||
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | |
TCP connect always opens the correct socket type | |||
2017-01-14 | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | |
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b. | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky | |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-13 | TCP connect always opens correct socket type | Fabio Alessandrelli | |
TCP client connections does not need to rely on ipv6 dual stack sockets | |||
2017-01-12 | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | |
2017-01-10 | Merge pull request #7493 from neikeq/pr-mingw-bits | Rémi Verschelde | |
Detect bits when building with MinGW | |||
2017-01-10 | Detect bits when building with MinGW | Ignacio Etcheverry | |
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. |