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2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
TCP/UDP listen bind to address and bugfixes
2017-02-12Merge pull request #7782 from SaracenOne/windows_relative_cursor_fixRémi Verschelde
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12Merge pull request #7771 from Limb/winaudiodriverRémi Verschelde
Close out audio drivers when exiting on Windows.
2017-02-12Merge pull request #7770 from Limb/removedx9Rémi Verschelde
Removed DX9 Rasterizer in windows
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵Saracen
Windows.
2017-02-09Close out audio drivers when exiting.Kenneth Lorthioir
Prevents a crash when closing the project manager.
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow.
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse ↵Ilija Boshkov
mode (#7162)
2017-01-23Fix buffer size check in UDP socket.Fabio Alessandrelli
We were reserving 12 bytes from the buffer for ip, port, and length, but since IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli
We should probably create a specific function for setting the recv buffer anyway. UDP sockets does not need to bind (listen) to be able to call recvfrom. This is especially useful for clients who just call set_send_address and start communicating with a server.
2017-01-23Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli
The ring buffer for receiving packets was not resized in constructor
2017-01-23Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli
TCP status polling is always performed as non blocking. Trying to put a packet on a connecting socket will fail immediately.
2017-01-23Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it)
2017-01-23Implement UDP listen bind addressFabio Alessandrelli
2017-01-23Implement TCP Server bind addressFabio Alessandrelli
2017-01-23Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli
2017-01-23Avoid calling close when polling a UDP peer without socketFabio Alessandrelli
2017-01-16Merge pull request #7558 from Faless/fix_windows_outputRémi Verschelde
Fix gibberish output for windows/mingw.
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-16Fix gibberish output for windows/mingw.Fabio Alessandrelli
%ls should be used instead of %s or %S to speficy narrow/wide charstring in wprintf fwprintf Fixes #6252
2017-01-16Fix bug in windows TCP poll functionFabio Alessandrelli
Bug introduced when implementing TCP disconnection detection. (too much yank-paste). Fixes #7545
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Merge pull request #7510 from Faless/tcp_connectRémi Verschelde
TCP connect always opens the correct socket type
2017-01-14StreamPeerWinsock: Fix changed declarationsRémi Verschelde
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b.
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14UDP.set_send_address to UDP.set_dest_addressJuan Linietsky
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-13TCP connect always opens correct socket typeFabio Alessandrelli
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-12Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli
2017-01-10Merge pull request #7493 from neikeq/pr-mingw-bitsRémi Verschelde
Detect bits when building with MinGW
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry
2017-01-08More fixes to Joypad renaming.Andreas Haas
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings.
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.