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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-30
TCP/UDP Listen sockets can now be set to IPv6 only
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-30
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-28
Merge pull request #6937 from SuperUserNameMan/fix_win_standalone_msvc_and_mi...
George Marques
2016-10-26
fix bug introduced by #6501
yg2f
2016-10-26
Fix PacketPeerUDP get_packet_port()
Fabio Alessandrelli
2016-10-26
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-20
Fix the hiding of mouse cursor before interaction
George Marques
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-18
Merge pull request #6855 from vnen/xaudio2-driver
Rémi Verschelde
2016-10-17
Isolate XAudio2 driver
George Marques
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-16
Theora: Don't compile unnecessary files, rename "x86_opt_*"
Błażej Szczygieł
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-10-14
Drop nedmalloc which is apparently not used anymore
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon...
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-09-29
Windows: prevent huge prints from crashing the engine
Marc Gilleron
2016-09-16
scons detects standalone MSVC on Windows
yg2f
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-03
Implement missing WinRT functions
George Marques
2016-08-29
Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
Mario Schlack
2016-08-20
fix to mingw build
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-07-27
Fix Windows resource script
George Marques
2016-07-27
Improve Windows application details
George Marques
2016-07-26
Windows: Make alert message box use MB_TASKMODAL
Rémi Verschelde
2016-07-24
Avoid changing position when the window is fullscreen
George Marques
2016-07-21
Merge pull request #5841 from vnen/fix-windows-wheel
Rémi Verschelde
2016-07-21
Merge pull request #5560 from vnen/os-request-attention
Rémi Verschelde
2016-07-21
Fix mouse wheel event position on Windows
George Marques
2016-07-18
Revert "Make editor compatible with Windows high contrast themes"
Rémi Verschelde
2016-07-10
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
Juan Linietsky
2016-07-05
Add OS.request_attention() for Windows
George Marques
2016-07-03
windows get_latin_keyboard_variant() implementation and gdscript binding
SuperUserNameMan
2016-07-01
Windows: prevent freeze while moving or resizing the game window.
Andreas Haas
2016-06-29
fixes #5464 windows_joystick close_joystick bug
SuperUserNameMan
2016-06-26
Fix visual server error when minimizing the window
George Marques
2016-06-23
Merge pull request #5362 from J08nY/png
Rémi Verschelde
2016-06-23
Make editor compatible with Windows high contrast themes
Pedro J. Estébanez
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